12-23-2017, 12:54 AM | #11 |
Join Date: May 2007
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Re: Howitzers on the Ogre Mk VII
...of course, now that I think about it, I might have the glimmerings of a scenario based around a Mk VII, taking advantage of its now-uncertain stats.
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12-24-2017, 09:49 PM | #12 | ||
Join Date: Jul 2014
Location: Pennsylvania
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Re: Howitzers on the Ogre Mk VII
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x2 Mark5s = 60/60 Tread Units = 120. A Mark7 has 96. Comparing x2 Mark 5s to the Mark7: This means one immobile Mark5 at 0 Move and the second one is at Move 2 with 24 Tread Units remaining. 4 Tread Units away from Move 1. or both Mark5s at Move 12. That's x2 successful External Missiles or X2 Howitzer attacks or one each to reduce it to a 0 Move. A potential 12 External Missile Alpha Strike = Attack Range 5 Damage 6...12 times. Sure, x2 Mark5s can do the same, but you can say that about plenty of other units that have the same fire power as single units. x2 Howitzers that can Move 2. (They should be normal Howitzers and delete those special rules please). = Attack Strength 6/6 or Combine Fire 12 = Disables or Xs. Quote:
I would say keep those two Howitzers and run it with an escort. We could have trials to see who can manufacture the best version like Porsche and Henschel when designing the Tiger Tank in WW2...heh Thematically at the very least, the Mark7 is worthy of it's own supplement. It's a legend. The Mark7 actually compliments the OGRE lineage because it is the only chassis large enough to effectively mount two Howitzers and still be cost effective. Thus, none were ever used on anything other than the Mobile Howitzers. Even the Mark6 was suspected of reaching, if not passing the point of diminishing returns. However, it also "performed admirably" when it saw combat. One thing is certain, no other unit in the OGREverse would be more of a Cruise Missile magnet. Which is why this monster would have a heavy escort screen of units around it.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 12-24-2017 at 09:53 PM. |
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12-24-2017, 10:16 PM | #13 |
Join Date: May 2007
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Re: Howitzers on the Ogre Mk VII
I think your analysis proves my conclusion: the Mk VII adds nothing to the actual game but tedium. It just crawls on and on, making a slow beeline towards its objective. The very nature of hexed-based play will begin to show its weaknesses, as you're going to run low on places to physically move units into range to shoot at it.
As for your idea for a Mk VII and supporting units vs. cruise missiles game, that displays the opposite problem: it's a scenario that relies almost entirely on luck. A couple good rolls by the defender, or poor rolls by the attacker, and the game is over. Without those lucky rolls, you return to tedium: move your force two hexes forward, roll to intercept cruise missiles, rinse, repeat. |
12-25-2017, 10:04 PM | #14 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Howitzers on the Ogre Mk VII
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Just reading other posts in the thread as you guys try to describe what it is in analogy form..."Two Mk.Vs strapped to half a Fencer", that sounds like a pretty tall tale already. Give it a few degrees of separation thanks to 'whisper down the lane' and I could easily see forming the groundwork for a straight-up 21st-century Beowulf.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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12-26-2017, 09:35 AM | #15 | |
Join Date: May 2015
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Re: Howitzers on the Ogre Mk VII
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12-26-2017, 10:53 AM | #16 |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Howitzers on the Ogre Mk VII
I had to look up what Old Guy was...that could be an interesting read.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
01-01-2018, 07:34 PM | #17 |
Join Date: May 2015
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Re: Howitzers on the Ogre Mk VII
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01-02-2018, 09:25 PM | #18 |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Howitzers on the Ogre Mk VII
Rumor has it that Paneurope is secretly working on a Mark7 program of their own with much more substantive and tangible results...
This makes more feasible sense than Combine producing and fielding a Mark7 because Paneurope was on the defensive while Combine was on the offensive. A Combine produced Mark7 would be problematic because of it's move of 2 used in an offensive role, even heavily escorted while a Paneuropean Mark7 being used defensively would not be and in fact even compliment their defensive posture with these slow moving OGREs. Essentially a central command vehicle and mobile fortress bristling with Howitzers, these secret super OGREs were used in tandem with the Paneuropean Defense network of LOGREs (Laser OGREs), OGRE AI Laser Tower Batteries, and Fortifications. Like other OGRE AI operated weapon systems unique to the Paneuropean line of battle, the Integrated Howitzers were also operated by the OGRE making them superior to non-OGRE operated ones. The Bollwerk class OGREs were the largest ever produced even by Combine standards. The most famous was called the Zitadelle...
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 01-06-2018 at 11:13 AM. |
01-03-2018, 08:03 AM | #19 |
Join Date: May 2007
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Re: Howitzers on the Ogre Mk VII
The basics of the scenario I'm poking at would be a "wave attack" sort of thing. It's a simulation, kind of like Exercise K. The attacker gets something like 10 AU each turn that enter the board, and the defender has their choice of the following: GURPS Ogre-style Mk VII, Ogre Miniatures-style Mk VII, or two Mk Vs (the control group). The Ogres will die, eventually, it's just a matter of how many waves of attackers needed to bring them down.
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01-04-2018, 07:36 AM | #20 | |
Join Date: May 2015
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Re: Howitzers on the Ogre Mk VII
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