01-24-2015, 06:17 PM | #101 | |
Join Date: Aug 2007
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Re: Cost of HT.
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I've seen, played and even playtested the sort of super-simple games you describe but I generally find them frustrating. The lack of detail doesn't give my imagination anything to work with. Indeed, the general lack of constraints and borders leaves thee whole exercise rather amoebic as well as anemic I don't know that I could fit all te Skills I would want in a rpg into Anthony's upper limit of 50 but with generous use of Craft, Hobby, Prpfession and Science Skills it might be possible..
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Fred Brackin |
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01-24-2015, 06:27 PM | #102 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cost of HT.
Some variant on that is what most games do. Also, combat is often removed from the skill system entirely -- you just have some 'aptitude for hitting things' stats, and then advantages.
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01-24-2015, 07:32 PM | #103 |
Join Date: Mar 2006
Location: Iceland*
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Re: Cost of HT.
Realistically, a lot of what 'combat' covers could be covered under 'psychological ability to ignore harmful input, ruthlessness".
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Za uspiekh nashevo beznadiozhnovo diela! |
01-24-2015, 07:56 PM | #104 | ||
Join Date: Apr 2006
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Re: Cost of HT.
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Quote:
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01-25-2015, 03:37 AM | #105 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Cost of HT.
Fine for very narrow systems and settings. But Gurps is supposed to work for all imaginable settings. 20-50 skills wouldn't begin to cut it.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
01-25-2015, 07:06 AM | #106 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Cost of HT.
We could probably cut it down to 100 or fewer between the entries for Hobby Skill, Professional SKill, Expert Skill, and how many skills have /TL specializations.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
01-25-2015, 01:19 PM | #107 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cost of HT.
Okay, as an experiment, looking at the first 20 skills in Basic (excluding ones that are already part of something else)
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01-25-2015, 01:38 PM | #108 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Cost of HT.
I like the overall idea of streamlining skills even more than they were in 4e.
50? Maybe. Not sure, really. But what worries me is the 'becomes an advantage' approach. If taken to the logical end, we'll get things like 'Ally, requires having an NPC in front of you and winning a QC against said NPC', 'Snatcher, requires tools, materials, and a roll' etc. for things like Diplomacy, Smith etc. I am of course slightly exaggerating, but it is a real issue: We already have a confusing structure where some of the things people learn in school or dojo or boot camp (e.g. Languages, Cultural Familiarity, Combat Reflexes etc.) are Advantages. In general, it makes sense to turn things that are never rolled into Advantages, and to make most Advantages (such as Common Sense) have no roll required unless a proper Limitation is taken. |
01-25-2015, 01:57 PM | #109 | ||
Join Date: Apr 2011
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Re: Cost of HT.
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Besides, it fits with the stories we want to tell. Why does the loveable lunk have to blow lots of points buying himself out from under the social skill penalties of having a low IQ? The socially awkward genius (or the arrogant, abrasive one) is a staple of fiction. Think of how many points he gets buying up his int, and then buying it back down in the form of PER, WILL, and Charisma penalties. Doing that essentially gives you IQ as a 5pt/lvl talent, at least until you hit your campaign's disadvantage limit. Quote:
Recently, I've changed Charisma from an advantage to a core attribute, migrated the social skills (especially the influence skills) to be CH-based rather than IQ-based, and tweaked Influence and Reaction roll systems to accommodate the changes. It works surprisingly well, at least so far. I wrote it up to post to a thread a few months back, but then I started to think that it might be a nice submission to Pyramid instead. |
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01-25-2015, 02:11 PM | #110 | |
Join Date: Aug 2009
Location: OK
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Re: Cost of HT.
Quote:
I don't know how I could cut that list in half.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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Tags |
attributes, cost, house rule |
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