Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Car Wars

Reply
 
Thread Tools Display Modes
Old 09-06-2016, 03:05 AM   #11
schoon
 
schoon's Avatar
 
Join Date: Sep 2004
Location: Oakland, CA, USA
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Quote:
Originally Posted by davester64 View Post
Pedestrians? We don't need no stinkin' pedestrians!
AADA's biggest bumper crop (Ba Dum Bum) ;)
schoon is offline   Reply With Quote
Old 09-06-2016, 01:21 PM   #12
juris
 
juris's Avatar
 
Join Date: Jun 2012
Location: CA
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Hmm. Not sure I agree. I can't count the number of times someone jumped out of a wrecked vehicle to continue the fight on foot (90% chance of death of course but people still did it). It's gonna frustrate people when they're told they can't do this.

And no RUNNING OVER PEDESTRIANS?! C'mon, that's how you score points!

Quote:
Originally Posted by davester64 View Post
Pedestrians? We don't need no stinkin' pedestrians!
juris is offline   Reply With Quote
Old 09-06-2016, 03:02 PM   #13
philreed
Chief Executive Officer
 
philreed's Avatar
 
Join Date: Aug 2004
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Quote:
Originally Posted by juris View Post
Hmm. Not sure I agree. I can't count the number of times someone jumped out of a wrecked vehicle to continue the fight on foot (90% chance of death of course but people still did it). It's gonna frustrate people when they're told they can't do this.
In this game, you cannot do that out of the gate. We're focused on cars with guns for the launch. You don't have a car? You're not a concern.
philreed is offline   Reply With Quote
Old 09-07-2016, 03:57 AM   #14
schoon
 
schoon's Avatar
 
Join Date: Sep 2004
Location: Oakland, CA, USA
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

I think the key words here are "out of the gate."

They're not saying "we're not going to do this."

They're saying they want (rightly IMO) to focus on cars exploding in pretty fireballs for a bit before getting to the drivers desperate enough to use an SMG outside of their armored cocoon.
schoon is offline   Reply With Quote
Old 09-07-2016, 10:35 AM   #15
swordtart
 
Join Date: Jun 2008
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Recent experience of running peds vs cars/trucks in 2.5 leads me to suspect that pedestrian integration needs more work than 2.5 had time or space for.

Peds in the arena should die, peds in cover in road fights should generally win (in my experience).

I love peds vs car fights, but I would agree that they should not be the focus of a drive fast, blow stuff up game.
swordtart is offline   Reply With Quote
Old 09-07-2016, 03:24 PM   #16
philreed
Chief Executive Officer
 
philreed's Avatar
 
Join Date: Aug 2004
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Quote:
Originally Posted by swordtart View Post
I love peds vs car fights, but I would agree that they should not be the focus of a drive fast, blow stuff up game.
Agreed. That's more supplementary material that's only in the way when learning a new game. The new edition of Car Wars is designed to be playable quickly out of the box; we'll let weirdness like pedestrians and continuing characters wait for a supplement for those who want more than just cars with guns.
philreed is offline   Reply With Quote
Old 10-08-2016, 05:31 PM   #17
schoon
 
schoon's Avatar
 
Join Date: Sep 2004
Location: Oakland, CA, USA
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Only one more month till the fiction Kickstarter.

To be frank, the background is just as fun (and important to me) as the game, so I'm very excited that I'll get some fiction before the game releases.

I used to really love the road atlases...
schoon is offline   Reply With Quote
Old 10-09-2016, 12:43 AM   #18
philreed
Chief Executive Officer
 
philreed's Avatar
 
Join Date: Aug 2004
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Quote:
Originally Posted by schoon View Post
Only one more month till the fiction Kickstarter.

To be frank, the background is just as fun (and important to me) as the game, so I'm very excited that I'll get some fiction before the game releases.

I used to really love the road atlases...
Please note that "November" doesn't mean "starts on the first of the month." We're still nailing down the specifics of the project, including launch date.

We will make an announcement when it is time. I promise.
philreed is offline   Reply With Quote
Old 10-10-2016, 11:51 AM   #19
schoon
 
schoon's Avatar
 
Join Date: Sep 2004
Location: Oakland, CA, USA
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

I guess I should have specified "one more month" as a figurative term rather than a technical one...

Hopefully I'll be forgiven my boyish enthusiasm ;)
schoon is offline   Reply With Quote
Old 10-10-2016, 10:27 PM   #20
philreed
Chief Executive Officer
 
philreed's Avatar
 
Join Date: Aug 2004
Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Quote:
Originally Posted by schoon View Post
I guess I should have specified "one more month" as a figurative term rather than a technical one...

Hopefully I'll be forgiven my boyish enthusiasm ;)
No problem at all. We just don't want anyone to get a misunderstanding of the situation and miss out on the project. There's a good chance the Car Wars Anthology on Kickstarter will be much shorter than a 30-day project.

We'll make an announcement when it is time, and we currently expect to launch the project in November.
philreed is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:00 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.