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Old 08-19-2016, 03:30 PM   #221
kmunoz
 
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Default Re: Revising GURPS Magic

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Originally Posted by Jürgen Hubert View Post
The second blog post is up, detailing my tweaks to individual spells.
Again I like that you're only making subtle changes to make the system work rather than rebuilding it from scratch.
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Old 08-19-2016, 10:22 PM   #222
Jürgen Hubert
 
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Default Re: Revising GURPS Magic

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Originally Posted by kmunoz View Post
Again I like that you're only making subtle changes to make the system work rather than rebuilding it from scratch.
Yes, as I have said in the beginning I believe that most of the spells and the system works fine - it's only some specific spells that are problematic.


Of course, my next project will involve rather radical changes to the prerequisite system. But that's best kept as a separate discussion, and a separate threat - the rules tweaks so far should stand on their own.
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