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Old 02-17-2016, 07:14 PM   #41
ammulder
 
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Default Re: Combat Garage Update

Aha, we seem to have found the ideal candidate to test the app in detail! :)

Again, I'm sorry to report that I won't be fixing these right away, but I do appreciate the reports and as I have time I will certainly circle back to them. I know I had some conceptual issue with how to handle dual-weapon magazines, but maybe we can review that when the time comes.

You can CA the driver and gunner with the option for Crew Compartment CA (assuming you have a driver and at least one gunner). I thought it was not legitimate to CA crew and passengers together. There probably should be a way to CA a passenger area, though random subsets of passengers on a bus or something may be harder to handle. A cargo area is less clear; I guess you'd have to designate the number of spaces you want to protect?
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Old 02-17-2016, 09:15 PM   #42
Racer
 
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Originally Posted by ammulder View Post
Aha, we seem to have found the ideal candidate to test the app in detail! :)
Oh thank you ! :-D My almost unique way of seeing things & my attention minute detail does have it's uses at times . I've often been known to test vehicle design construction in games & computer games to breaking point !

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Originally Posted by ammulder View Post
You can CA the driver and gunner with the option for Crew Compartment CA (assuming you have a driver and at least one gunner). I thought it was not legitimate to CA crew and passengers together. There probably should be a way to CA a passenger area, though random subsets of passengers on a bus or something may be harder to handle. A cargo area is less clear; I guess you'd have to designate the number of spaces you want to protect?
Component Armouring Drivers & Gunners together has been no problem . As far a I know , CA for both Driver & Passenger is legal : The main character drives in Car Warriors comic drives a Gas Engined Camper , & that design has CA around both the Driver & Passenger/ 1 space Cargo IIRC ? I'll have to to dig my copies out to have a look . From ADQ&A it is certainly legal to CA Cargo Spaces - so long as it's not used as a damage sink in AADA events . As you said , implementing those options could be tricky though .

I'll get back to my designing on CG - only a backlog of about 830 vehicles to go ...
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Old 02-18-2016, 02:30 PM   #43
Racer
 
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Default Re: Combat Garage Update

Couple more things I've noticed : Dischargers seems to a Component Armour option , which I don't think is quite right ? ;-)

From some reason I cannot adjust the distribution of UF & UB locations on Vehicles with 10 facings - no matter what what browser I use . Possibly an artifact of my phone & will check on a PC at some point .
[Edit] Found a way around it by turning Metal Armour on , adding the UF & UB Plastic Armour you want , then turning off the Metal button afterwards .

Had a bit of trouble linking Dischargers in pairs , from front to back side locations ? Easiest way I've found to sort this is to leave them off the design & then mention discharger/link layouts in designer notes .
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Old 02-18-2016, 10:10 PM   #44
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The main character drives in Car Warriors comic drives a Gas Engined Camper , & that design has CA around both the Driver & Passenger
I don't think all of the designs in Car Warriors were rules legal.
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Old 02-18-2016, 10:28 PM   #45
Racer
 
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I don't think all of the designs in Car Warriors were rules legal.
Both that one & the Rolling Tiger's Car were I think - with some leeway given for Tiger's Cybernetics ? Not sure about the Soy-Boy Airship though ?
Various ADQ designs have had CA for Driver & Passenger together , and some vehicles on NOVA's pages as well . It isn't really a big stretch from having the Crew sharing CA to Crew & a Passenger sharing , surely ?
I'll have a look through my books to find example(s) .
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Old 02-19-2016, 01:54 AM   #46
swordtart
 
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The rules for damage allocation specifically allow passengers to be in the crew compartment and/or in cargo. That would seem to allow them to be component armoured along with crew.

"Crew compartment is any driver, gunner and some passengers any human being in the car, except passengers in the cargo area." P41 CWC 2.5
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Old 02-20-2016, 01:59 PM   #47
Racer
 
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Well for some reason Combat Garage REALLY doesn't like '40 Dumper Trailer designs !! I've tried to submit 2 variations on the same one , but not only do they fail to save but stats are unretrievable via my design list - names appear but lead to blank pages ?

Also the Metal Hubs & Guards problem has occurred again : first time I did manage to get 2pt Metal Hubs+Guards but second time design was stuck with plastic ones - no matter Metal/Composite Armour button settings . Extremely frustrating ...

Due to the 10 space only for weapons , system also tries to stop you adding dischargers ( 0 Space ! ) but happy to add unwanted Targeting Lasers ( again 0 Spaces ! ) ... :-/
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Old 02-20-2016, 07:07 PM   #48
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Default Re: Combat Garage Update

Don't get extremely frustrated... Sadly, it's a bit of a reality that when you exercise it in directions others haven't, you'll find bugs others haven't. I'm not that good a programmer that you should expect no bugs in places that aren't well tested. :)

If you post the description of the dumper here (either from memory, or still better draw one up in the garage and copy/paste the description before trying to save) then I can try to reproduce it and see what's wrong.
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Old 02-20-2016, 09:22 PM   #49
Racer
 
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Default Re: Combat Garage Update

Thanks . I can easily remember the basics & have stats for a previous versions in one of my note books , so I'll post in the morning ( 3.20am in the UK now ) . I was more confused than frustrated this time , as it seemed to be working okay .
And I do appreciate your efforts to :-)
I'll be back on at somepoint tomorrow .
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Old 02-21-2016, 06:38 AM   #50
Racer
 
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Okay built it via both pen , paper & calculators , plus CG to double check . It's very annoying that I'm unable to cut&paste the vehicle stats - from my phone at least ...

Outhauler Trailer: 40' Dumper Ture Trailer , 10 SB PR Tires , Quick Release Kingpin , 4 pairs of linked VMGs in Four 4-Space Sponson Turrets RF , RB , LF , LB , Oil Jet Corner Mounted Back Right , HD Shocks , HD Brakes , IFE , Link : All Right VMGs to OJ , Link : All Left VMGs to OJ , Smart Link : RF VMGs to RB VMGs , Smart Link : LF VMGs to LB VMGs , Metal Armour : F 5 , RF 25 , RB 25 , LF 25 , LB 25 , B 25 , UF 10 , UB 10 , 6-2pt Metal Wheel Guards 6-2pt Metal Wheel Hubs , Cargo [59 Spaces] , 26,205lbs, $76,000 .

Based on an Australian mining model , a very rugged workhorse Dumper designed to look after it's self . Few attack Dumpers anyway - and after an attack against this model , fewer will attack them again in the future !
Many are fitted with Off Road SB PR Tires ( as per the Road Construction Vehicle rules in ADQ 10/3 ) and/or a variety of Dischargers . Also good for secretly carrying items inside or under main Cargo : few will thourghly search a full load of rotting vegetables - or of manure for that matter ! Very useful for contraband or avoiding goods taxes ;-)
Use and enjoy .

Friends who have used this or similar designs have commented on how tough it is & at a very reasonable price . I've not really seen many other Dumper Trailer designs - the ones I have were almost unarmed or had mainly drop weapons .
Some Outhaulers were used during the African based Dictatorship/Rebels/Peacekeeping Military Campaign we played a few years back . Escorted by auxiliary Military vehicles & a Medium Armoured Car , they were well able to fend off multiple attacks from organised Bandit ambushes .
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