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Old 07-10-2017, 08:54 PM   #421
RyanW
 
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Default Re: Ideas Are Easy

How about an alien/fantasy culture that settles disputes by ritualistic staring contest? The justification is that both contemplate the dispute in silence until one averts his eyes to indicate his realization that he is in the wrong. Maybe have professional contemplators, much as trial by combat led to professional judicial champions.
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Old 07-28-2017, 10:21 PM   #422
ajardoor
 
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Dungeon Fantasy campaign where the party visits a magical painting gallery - the magical paintings each warp the party to a dungeon/super-adventure/megadungeon (see: Mario 64, Castlevania: Portrait of Ruin, The Painted World from Dark Souls 1).

You just have to touch the painting to warp to its dungeon.

The painting dungeons have warp points back to the gallery inside, so going back to town is less of a hassle (if you can make it to a warp point...) and the party can use the Connoisseur (Fine Art) skill to intercept the symbolism of a painting and analyse the artist to gain info on the dungeon's monsters, treasure, puzzles, etc. (Just like with Research, Current Affairs, and other skills, with the usual dungeons.)

The gallery curator occasionally changes the paintings on display, putting some into storage and others on display. The party can use influence skills to convince him to keep paintings for dungeons they want to explore on display.

Donations to the gallery upgrades the dungeons (art restorations restock the he treasure, gives better treasure, new areas in the dungeon, less threatening enemies, etc.) or adds new ones (the curator bought new paintings). Donations may also buy fancier decorations (better treasure or combat bonuses in dungeons), commemorative plaques thanking the party (reactions bonuses in dungeons AND in town), social events for the gallery (new NPCs) and meetings with artists (bonuses to researching the dungeon).
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Old 07-29-2017, 06:23 AM   #423
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Originally Posted by ajardoor View Post
You just have to touch the painting to warp to its dungeon.

The painting dungeons have warp points back to the gallery inside, so going back to town is less of a hassle (if you can make it to a warp point...)

[...]

The gallery curator occasionally changes the paintings on display, putting some into storage and others on display. The party can use influence skills to convince him to keep paintings for dungeons they want to explore on display.
If the painting is put in storage while you are in the dungeon, are you stuck, or just coming out in the warehouse?
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Old 07-29-2017, 07:15 PM   #424
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The magic in the painting needs a gallery pedestal (among other things) to work, so the party gets dumped back out into the gallery the second the painting is removed from its display.
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Old 07-31-2017, 11:36 PM   #425
David Johnston2
 
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Transhuman space but without ghosts and SAI...at least non-biological SAI. There's a greater emphasis on biological transhumanism with genetic engineering, biocomputers,and bio and cyber implants.
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Old 08-07-2017, 04:30 PM   #426
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So, what does the TSA do when they find a set of objects and materials for decanically-boosted spell-casting in someone's luggage?
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Old 08-07-2017, 05:35 PM   #427
David Johnston2
 
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So, what does the TSA do when they find a set of objects and materials for decanically-boosted spell-casting in someone's luggage?
Geez I don't know. What are the objects and materials?
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Old 08-11-2017, 03:01 AM   #428
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So the emoji movie seems like a giant pile of poop (played by Sir Patrick Stewart) but maybe the idea has some currency in a game world. Could you imagine playing an emoji? What emoji?
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Old 08-11-2017, 08:02 AM   #429
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Geez I don't know. What are the objects and materials?
Well, a lot of them will look like souvenirs. Others will look like smuggled cultural artifacts. And some of the creepy ones may require alternative transportation.

Carry on luggage is where the most scrutiny is. I'm reminded of the weird life weirdness where scientists talk about going through security with weird stuff. mostly biologists. I suspect a lot of decanic materials will go through easier.

I'm wondering where the best place to use that in a campaign is. The best idea so far is a short campaign where the players are folks on the inside transporting questionable magical materials around the country for traveling mages. Often with weird properties, or with important deadlines. I don't think I'd do it for years, but you could have some fun with the ideas. You never know if the challenge is in the transport, in the curse on the item, or on the mage who actually owns the item trying to retrieve his property!
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Old Yesterday, 08:18 PM   #430
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Times are hard and two of the PCs are Imperial Citizens stranded in a Startown on the frontier. One is a cantankerous Vagr who is constantly begging from every one on the basis of Imperialistic good will. The other is a human. Along the way they meet an old belter at a tavern who tells them of his adventures. They all three agree to take up with the old man and set out on an expedition to a prospective dig.

Note: for interests sake the points are awarded largely according to the amount each individual brings out so that the members of the party will be properly suspicious of each other.
There will of course be corsairs claiming to be the local Patrol. They will also claim not to need any aromatized identification badges.
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