Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 02-16-2019, 02:10 PM   #41
Lord Azagthoth
 
Lord Azagthoth's Avatar
 
Join Date: Jun 2006
Location: Helmouth, The Netherlands
Default Re: What could a scientist in my Star Wars RPG be researching?

At the start when your game starts, discanon ends and the actions of your players determine the game-canon. Sooner or later, the story will collide with what disney will be making in the future. Just use what there is (and what cannot be done is the gm's decision).

Research a new type of technology from other sf settings such as anti-matter engine, dark matter/energy engine, warp drive, replicators, stargates, teleporter, nano-bots/viruses, a new type of beverage, etc.).
__________________
May the Force be with us all

Dark Lord Azagthoth

Star Wars - TRPG
Lord Azagthoth is offline   Reply With Quote
Old 02-19-2019, 01:55 PM   #42
Maximum7
 
Join Date: Apr 2017
Default Re: What could a scientist in my Star Wars RPG be researching?

Quote:
Originally Posted by Lord Azagthoth View Post
At the start when your game starts, discanon ends and the actions of your players determine the game-canon. Sooner or later, the story will collide with what disney will be making in the future. Just use what there is (and what cannot be done is the gm's decision).

Research a new type of technology from other sf settings such as anti-matter engine, dark matter/energy engine, warp drive, replicators, stargates, teleporter, nano-bots/viruses, a new type of beverage, etc.).
What kind of new beverage would you have in mind?
Maximum7 is offline   Reply With Quote
Old 02-19-2019, 02:39 PM   #43
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: What could a scientist in my Star Wars RPG be researching?

Quote:
Originally Posted by Maximum7 View Post
What kind of new beverage would you have in mind?
Psi-Cola. It's a highly addictive cola that gives you psionic abilities. Not tied to the Force in any way (in fact, it could be said to kill those attracted-to-the-Force parasites, making it easier than and not as damaging as deathsticsks to avoid blood tests to determine Force-sensitivity).
__________________
"Life ... is an Oreo cookie." - J'onn J-onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 02-19-2019, 09:37 PM   #44
Lord Azagthoth
 
Lord Azagthoth's Avatar
 
Join Date: Jun 2006
Location: Helmouth, The Netherlands
Default Re: What could a scientist in my Star Wars RPG be researching?

Quote:
Originally Posted by Maximum7 View Post
What kind of new beverage would you have in mind?
In my campaign I introduced a beverage with glimmerstim in it (with all the telepathic effects and not so pleasant after effects...)
__________________
May the Force be with us all

Dark Lord Azagthoth

Star Wars - TRPG
Lord Azagthoth is offline   Reply With Quote
Old 02-21-2019, 03:29 PM   #45
Maximum7
 
Join Date: Apr 2017
Default Re: What could a scientist in my Star Wars RPG be researching?

Quote:
Originally Posted by Lord Azagthoth View Post
In my campaign I introduced a beverage with glimmerstim in it (with all the telepathic effects and not so pleasant after effects...)

Thatís cool! Thatís like the SW equivalent of sizzurp. Donít worry. I wonít steal it. I donít think thatís something a scientist should be putting research into.
Maximum7 is offline   Reply With Quote
Old 02-22-2019, 12:39 AM   #46
Lord Azagthoth
 
Lord Azagthoth's Avatar
 
Join Date: Jun 2006
Location: Helmouth, The Netherlands
Default Re: What could a scientist in my Star Wars RPG be researching?

Quote:
Originally Posted by Maximum7 View Post
That’s cool! That’s like the SW equivalent of sizzurp. Don’t worry. I won’t steal it. I don’t think that’s something a scientist should be putting research into.
Imperial scientists did and used it for spies, interrogators and to check their own troops' loyalty (the glimmerstim, not the beverage).
__________________
May the Force be with us all

Dark Lord Azagthoth

Star Wars - TRPG
Lord Azagthoth is offline   Reply With Quote
Old 02-23-2019, 06:15 PM   #47
Maximum7
 
Join Date: Apr 2017
Default Re: What could a scientist in my Star Wars RPG be researching?

I was down to 3 ideas. A Guided recirprocating deflector shield from someone on abovetopsecret forums, Synthetic coaxium from FFG forums and The Dynamics of an Asteroid Field on Sjgames. I decided against the shield because it was too wordy and could be a game changer. The coaxium I felt ruined the rarity of hyperfuel and the asteroid belt analyzation was good but their are likely billions of asteroid fields in the galaxy. Who the hell cares about plotting one.
Maximum7 is offline   Reply With Quote
Old 02-23-2019, 10:07 PM   #48
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: What could a scientist in my Star Wars RPG be researching?

Quote:
Originally Posted by Maximum7 View Post
... and could be a game changer.
Just because a scientist is researching something doesn't mean they'll automatically succeed in creating their invention. And even if they are successful, it doesn't mean that their discovery will be immediately fruitful.
__________________
World Wikis:
Cyberpunk: Duopoly Nation
Fantasy: Dominion Cross
Space Opera: Behind the King's Eclipse
Steampunk: Colonial Steam
Daigoro is online now   Reply With Quote
Old 02-24-2019, 04:19 AM   #49
johndallman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: What could a scientist in my Star Wars RPG be researching?

Quote:
Originally Posted by Maximum7 View Post
. . . the asteroid belt analysis was good but their are likely billions of asteroid fields in the galaxy. Who the hell cares about plotting one.
You don't. What you do is invent mathematics so that some observation time beforehand and a good computer enables you to plot routes that let you fly through an asteroid field safely at full speed. Anyone following you is likely to get hit by rocks, unless they're very close to you indeed. This becomes a secret method for evading Imperials.
johndallman is offline   Reply With Quote
Old 02-24-2019, 10:26 AM   #50
Maximum7
 
Join Date: Apr 2017
Default Re: What could a scientist in my Star Wars RPG be researching?

Iím going with an archeology idea I found. Thanks for all the help guys!!!
Maximum7 is offline   Reply With Quote
Reply

Tags
sci fi, star wars, technology

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.