07-07-2020, 10:34 AM | #21 | |
Join Date: Sep 2004
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Re: Shrinking and lifting strength
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If it was the "default" for a group of various unidentified powers, it would also make the Shadow Form verbiage rather unnecessary rather than a notable exception to how things normally work. |
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07-07-2020, 12:40 PM | #22 | |
Join Date: Dec 2007
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Re: Shrinking and lifting strength
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07-07-2020, 12:46 PM | #23 |
Join Date: Mar 2016
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Re: Shrinking and lifting strength
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07-07-2020, 01:00 PM | #24 |
Join Date: Dec 2007
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Re: Shrinking and lifting strength
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07-20-2020, 10:37 PM | #25 |
Join Date: Dec 2004
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Re: Shrinking and lifting strength
It's funny, I always assumed the basic Shrinking Advantage reduced ST but reading it again it doesn't. That said I would assume since HP, damage and move are all reduced unless special enhancements are taken, Lifting ST is reduced as well. ST is broken out into Striking ST, HP and Lifting ST and the first two are explicitly affected by Shrinking. It's a judgment call but I'd say the default should be all ST is reduced without appropriate enhancements. Note that for characters permanently smaller than normal, you just take reduced Size as a feature and buy down ST and Move accordingly which is more evidence that Shrinking should affect all of ST.
I'd also note that the Shrinking power is probably too harsh on Move but that's another discussion. |
07-20-2020, 11:14 PM | #26 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Shrinking and lifting strength
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Also, all that extra ST you paid for for your Growth gets reduced in tandem with your height; why would it suddenly stop doing that when you travel from big to normal to small (switching out your Alternative Ability from Growth to Shrinking)? If your issue with Move being reduced in ratio to height is because a shrunken character will be very strong for his size, then yeah, I have to agree. I vaguely remember Tbone addressing this for normal sized super strong characters, so you could port that over. Personally, I think ranges should all be reduced in ratio to height as well. I don't think your tiny gun's bullets would travel as far. Why would your optic blasts suddenly become enormous in relation to your head when you're shrunken? Your spells are affecting things vastly farther away, subjectively, and to me that just seems weird. Last edited by transmetahuman; 07-20-2020 at 11:21 PM. Reason: Added a thought |
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07-21-2020, 07:29 AM | #27 | |||
Join Date: Aug 2018
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Re: Shrinking and lifting strength
I'm thinking maybe to reflect characters who can lift less when they are shrunk, you would buy down their ST and then buy ST and Shrinking as Alternative Abilities?
Since both are leveled there might be some way to scale that somehow. Shrinking 2 [10] and ST+1 [10] are worth the same, so 1/5 cost for one would be a net cost of [12] So buying it in 12-point increments probably lets you swap 1 level of ST for 2 levels of shrinking. Shrinking already reduces HP/damage so buying down HP/damage when shrunk might seem like an unfair exploit if you're doomed in either case anyway Quote:
Shrinking 20 (5 micrograms) reduces "damage" proportionate to height. Although Technical Grappling doesn't mention it, given how closely "Control Points" resemble damage I think it would make sense to divide those by whatever you'd divide damage by, unless you took the "Full Damage" enhancement. Might be interesting to have intermediate versions of that enhancement, like if it's +100% to do /100x100 damage, maybe +50% should let you do x50/100 (half) damage? I think Mary could wrestle a mouse even if the mouse was less than her basic encumbance, because "Can Carry" seems more about "shrink stuff with me" than be able to interact with that stuff. IE if micro Mary did not have the +10% enhancement, it just means she can't shrink her clothes, but if she had a 3D printer make her up a tiny set of clothes, she could probably change into them and wear them. But they wouldn't turn giant with her when she switches Shrinking off, so she'd probably need to remove them or they'd tear when she grew. Quote:
One big difference though is that 'full HP' is a lower-cost enhancement (only +30%) compared to 'full damage' so that could take some wiggling. I'm actually wondering how fractions work here. If you're 1/20 the size then does 10 HP always give you a minimum of 1 HP (round up). I wouldn't mind tracking it to ONE decimal place but even then I'd want to round rather than do two. Given that bodies are destroyed after 11xHP (go to negatieve 10xHP) having less than 0.1 pretty much guarantees 1 dmg nukes you into paste, so it'd be pointless unless you had Injury Tolerance: Damage Reduction or where allowing damage to be done to one decimal place as a house rule too. Quote:
In the case of Sue Storm I'm thinking since she has the ability to turn other stuff invisible (ie random brick walls) that she could actually get by with out it and just target her own clothing w/ Affliction: Invisibiility if needed. |
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