05-30-2012, 08:11 PM | #1 |
Join Date: Mar 2010
|
[Build Advice] Innate Attack: Toxic
I call upon the experience and knowledge of the hivemind! (hehe)
Okay, so ... I'm writing up an alien species template for a science-fiction campaign; specifically I'm trying to model a complex poison and its' giving me fits! (I mostly blame this on my brain being stubborn about working properly.) I'm going to do this step-by-step over multiple posts. [Step 1] Teeth (Sharp Teeth) [1] ... they have sharp teeth! Immunity to Mnemi Toxins [1] ... they are immune to their own stuff! ... done! [Step 2] Really popular at parties. "Would you please spit in my cup, good sir? Or maybe nibble on my fingers?" Toxic Attack 1 Modifiers: Cumulative, +400%; Cyclic (1 Second) (2 Cycles), +100%; Follow-Up (Sharp Teeth), +0%; Side Effect (Ecstasy; Secondary), +70%; Side Effect (Euphoria), +80%; Accessibility (Terran Mammals), -...%; Blood Agent, -40%; Damage Limitation (No Wounding), -50%; Partial Dice (Per Level) (+4), +1 What I think this does: Bite! If DR isn't penetrated, nothing happens. If DR is penetrated, victim takes 4 phantom damage every second for two seconds (so the second it is bitten and the second afterwards) that only counts towards determining the penalty for resisting the side effect. 1st second, attempt to resist side effect at -2. 2nd second, attempt to resist side effect at -4. Bite again! Same deal, but 3rd second (bite 2's first second) the penalty is -6 and the 4th second (bite 2's second second) penalty is -8. If victim fails its' resistance, it is incapacitated while having a really good time.
|
Tags |
build advice, fatigue attack, innate attack, no wounding, phantom damage, toxic attack |
Thread Tools | |
Display Modes | |
|
|