01-20-2014, 07:33 AM | #1 |
Join Date: Dec 2013
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Money transfer between sessions?
How do you handle large adventuring windfalls for poor characters?
Two things came up in the Caravan to Ein Arris game I ran. At the end of the adventure, one character, a dead broke thief, managed to steal the wedding jewels, valued at $8,000, and had further managed to pocket another 2k or so from working for the bad guys. A second character, a spice merchant who was struggling because a band of bandits had robbed him blind and left him for dead, through a combination of our hastily cobbled together house rules for trading, and a number of good trading rules had managed to trade his way up to a pretty sizable amount of cash. Supposing we ran another session, how would their wealth be handled? I'm leaning toward some sort of rule that wealth also controls how much cash you can carry with you from adventure to adventure. I.e. you're not broke because yo don't have any money; you are broke because when you get money you drink and party it all away. Does anyone know of example rules like that? |
01-20-2014, 07:53 AM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Money transfer between sessions?
Assume he fenced the jewels, and allow him to turn that value, minus cost of living, into gear. Either that, or bring their wealth level up as Advantages Gained In Play (or just let them buy up their wealth with earned points).
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01-20-2014, 08:02 AM | #3 |
Banned
Join Date: Apr 2008
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Re: Money transfer between sessions?
Although it is hidden away in the Jobs section (B517), the official rule I believe is:
" ... if the PC’s savings reach the starting wealth of the next-highest wealth level, he must pay the points to buy up his Wealth (see Adding and Improving Social Traits, p. 291)." Unfortunately, there is no guidance on how to implement the 'must'. Many GMs would allow you to spend away the money instead, and/or to put aside newly earned CP toward buying up Wealth over time. Another way would be to impose a Disad to make up the point balance. |
01-20-2014, 08:04 AM | #4 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Money transfer between sessions?
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01-20-2014, 08:17 AM | #5 | |
Join Date: Aug 2007
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Re: Money transfer between sessions?
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If no one has the Independent Income Advantage (or the Debt Disad) it's only the optional Jobs rules that are affected by Wealth. The thief wouldn't be able to get a very good one at all and the merchant wouldn't be able to get a better one than he had before he started the adventure. Without II or Jobs neither character is getting any benefit he didn't pay for or suffering any penalty not already accounted for by his _Starting_ Wealth..
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Fred Brackin |
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01-20-2014, 08:42 AM | #6 | |
Join Date: Sep 2007
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Re: Money transfer between sessions?
The rags-to-riches, farmboy-to-demigod arc of dungeon fantasy is the game where the Wealth rules are perhaps least applicable. If you want the characters to seize fabulous treasures with "adventurer" as their only job, the Wealth rules aren't all that applicable. Note that DF1 redefines Wealth as simply a fractional multiplier for selling your loot.
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01-20-2014, 08:58 AM | #7 |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Money transfer between sessions?
This thread discusses this matter, with several posts by Kromm.
The basics are to use the rule from B517, quoted by Figleaf23 above. |
01-20-2014, 09:06 AM | #8 | ||||
Join Date: Mar 2011
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Re: Money transfer between sessions?
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That said in the section on wealth you find. Quote:
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When a PC buys a disadvantage it can get suppressed. You shouldn't punish a PC for taking advantage of a temporary boost. |
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01-20-2014, 09:25 AM | #9 |
Join Date: Sep 2007
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Re: Money transfer between sessions?
If and only if he pays the points for those advantages -- much like paying points to use the windfall to get a higher Wealth level. If the player doesn't want his concept to change, then he won't want to pay points for any of this stuff, and should be happy to fritter the windfall away.
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01-20-2014, 10:19 AM | #10 |
Join Date: Oct 2005
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Re: Money transfer between sessions?
Look at real life examples. 70 percent of lottery winners end up worth LESS than before they won the lottery within 5 years. 55 percent file bankruptcy. Wealth, and building it are character habits, having some money to spend is not the same thing.
Simple answer is the character does some silly things with his money (gets that 1000 dollar jewel encrusted belt buckle he always wanted), Overspends on rented lodging and throwing a party, etc. money is easy to get rid of, real life ABOUNDS with people who come into windfalls and do really, really dumb things with it. Being dead broke does not mean you never have money, it means you never figure out how to build your money, and are not too wise in how to spend it. As for the wealth rules not being so great for fantasy adventuring, heros like Conan disagree, who was excellent as losing a king's ransom in record time again and again. |
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