Quote:
Originally Posted by Icelander
The skill lists in GURPS Special Ops really are this long. Anything meant to be performed in the field and under pressure is usually at skill 14+. If anything, I was conservative compared to the writeups there, most of which would come out to 500+ points in 4e.
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I don't think any of the templates in Special Ops would come to more than 300 points in 4e. The most expensive template in the book is the US Navy SEAL at 200 points. With an additional 70 points for attributes (IQ & DX @ 14) and another 9 points to bring the 18 half-point skills up to one point each, you only get up to 279. That's without taking advantages of some of the more generous defaults in 4e (for instance, you only need one high level Guns skill to be competent with all guns) and things like talents and secondary characteristics which can be optimised to bring the points down a bit.
As for housekeeping, I'd say that keeping your quarters in order is part of the Soldier or Crewman skills.