03-06-2012, 03:23 PM | #91 | |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantasy 12: Ninja
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03-06-2012, 03:38 PM | #92 |
Join Date: Nov 2009
Location: Oregon
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Re: GURPS Dungeon Fantasy 12: Ninja
I thought most of the "coolness" of the ninja was that they were exotic. You don't need to explain their homeland in depth to have them be outsiders - in fact, explaining it would tend to do the opposite.
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03-06-2012, 03:42 PM | #93 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: GURPS Dungeon Fantasy 12: Ninja
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If you can't fit the Ninja in DF12 into a mythic "Japan" with minimal work, I'm afraid I can't help you. The serial numbers have been filed off but I didn't even black the name out on the product, you know?
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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03-06-2012, 04:11 PM | #94 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Dungeon Fantasy 12: Ninja
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It's like ethnic restaurants being cool because of the exotic tastes, not because anybody much cares to learn about the ethnicity – or like world music being cool because of the exotic sounds, not because anybody bothers to go learn about where they come from. Sure, there are people for whom an in-depth exploration adds coolness. However, for every one of them, there are 10 who find unexplained mysteriousness more alluring.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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03-06-2012, 04:34 PM | #95 | |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantasy 12: Ninja
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03-06-2012, 04:59 PM | #96 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Dungeon Fantasy 12: Ninja
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GURPS Japan and GURPS China were published and are setting books. DF: Ninja is just another template or stereotype not a serious effort at educating or bringing the culture to the game. DF is supposed to be flexible so any effort at making it Asia seems to be counter to that product line. Anyone who wants to use DF in a Asia based setting could simply use one of those books. Same could be set for any of the setting books. |
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03-06-2012, 05:16 PM | #97 |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantasy 12: Ninja
Anyway I was only giving my opinion about what would make DF Ninja sell more books. If there was a DF book or adventure that had Asian magic items, Asian DF monsters and some way to bring the Forbidden East into the DF realm then I believe that DF Ninja would sell a lot more. This is just my opinion.
EDIT: I would like to give an example of how ethnic stuff is important to shaping how things operate in fantasy. Consider the vampire, he does not like garlic because garlic is considered a healing herb in European folkore which repels against disease. But in another folklore garlic may not be seen that way and there so their undead will not be affected by it. The culture and context is often important in the way the world work. Especially in DF where many cultures are mashed together. Last edited by b-dog; 03-06-2012 at 05:24 PM. |
03-06-2012, 06:01 PM | #98 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Dungeon Fantasy 12: Ninja
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Garlic repels mosquitoes and I think that is also a possible reason for that idea. Not trying to be difficult but showing there are more then one possibility for many Myths and such. |
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03-06-2012, 06:12 PM | #99 | ||
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: GURPS Dungeon Fantasy 12: Ninja
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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03-06-2012, 06:18 PM | #100 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: GURPS Dungeon Fantasy 12: Ninja
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dungeon fantasy, kromm explanation |
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