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Old 07-14-2019, 01:25 PM   #1
xane
 
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Join Date: Jun 2018
Location: London, UK
Default Simplified Experience

Some old school retro-clone rules have put forward an alternative idea of simplified experience, where experience points are applied as a flat rate and the GM adjusts what is earned based on the "level" of the party versus the challenge they face, this also keeps with the more modern concept that players should be able to "level up" at least every other adventure (or perhaps every third one).

Between zero and 5 experience points are awarded for an adventure based on the challenge it presented and the objectives achieved, a couple of starter characters cleaning out a nest of a dozen goblins may be worth 5 xp, but for a party of six 45-pointers, that's not going to yield anything. Equally if the pair of newbies got as far as killing nine goblins but missed out on the chief, then they might only get 1 or 2 xp.

It would be up to the GM to adjust the adventure so it can earn the party the maximum, and it should be based on clear objectives rather than the amount of kills, etc.

Everyone in the party gets the same award, but 1 or 2 additional xp could be awarded to an individual character during an adventure if something exceptional happens.

Experience points are spent either:
* 10 xp to raise an attribute
* 5 xp to learn a Talent or Spell (per IQ points needed)
* 5 xp to add staff mana
* 1 xp can be exchanged for cash (1 xp = $100 for example)
* 1 xp can be spent during an adventure as a luck point, as per limited wish

The idea behind this is to simplify experience awards and encourage the GM to make adventures suit the party.
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Old 07-15-2019, 11:43 AM   #2
Skarg
 
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Default Re: Simplified Experience

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Originally Posted by xane View Post
* 10 xp to raise an attribute
This will remove the curve from the cost of raising attributes entirely. Just saying.
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Old 07-15-2019, 12:00 PM   #3
RVA_Grandpa
 
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Default Re: Simplified Experience

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Originally Posted by xane View Post
... this also keeps with the more modern concept that players should be able to "level up" at least every other adventure (or perhaps every third one).
Our party has been adventuring for eight months now. The GM gives out XP based as he says, "on how entertaining we have been." If it's a slow night the XP amount is low. If we spend it fighting the enemy tooth and nail and don't do anything really stupid, the XP is more.

Low is as little as 75 XP and the best we've done is 150 XP. We are mostly 37-38 attribute points now and spending XP on talents and mana.

I've got a long list of talents I want to add, and I am constantly rethinking what I want next.
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Old 07-15-2019, 02:31 PM   #4
xane
 
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Default Re: Simplified Experience

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Originally Posted by Skarg View Post
This will remove the curve from the cost of raising attributes entirely. Just saying.
The principle is to keep the xp flat and make the adventure more challenging, higher attribute characters will have more of a job gaining 10 xp.
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Old 07-15-2019, 04:52 PM   #5
Skarg
 
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Default Re: Simplified Experience

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Originally Posted by xane View Post
The principle is to keep the xp flat and make the adventure more challenging, higher attribute characters will have more of a job gaining 10 xp.
If the GM can subsume all that complexity to get the result he wants, great.

However if you only have 10 XP points per level at any attribute level, awarding even 1 XP for an adventure will get you 10% of the amount needed to gain another attribute point. That's very unlike the RAW XP table in Legacy Edition, where the costs for attributes start doubling for every additional point a PC attains, making the costs become prohibitive at about 40-42 points.

So your suggested simplification has some major side-effects, including removing the barrier to attribute bloat.

Also, by making that cost flat and comparable to the costs for learning talents, raising staff mana, etc, you have removed the feature of the new design where those alternatives become more cost-effective as characters become more experienced.

Again, just saying. If you know all this and like it, great.
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Old 07-20-2019, 08:33 AM   #6
larsdangly
 
Join Date: Dec 2017
Default Re: Simplified Experience

Flat attribute increases are obviously just a choice, but folks who have played a lot of this game will tell you it probably will all end in tears once the stat totals creep up over 45-50.
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