07-14-2019, 01:25 PM | #1 |
Join Date: Jun 2018
Location: London, UK
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Simplified Experience
Some old school retro-clone rules have put forward an alternative idea of simplified experience, where experience points are applied as a flat rate and the GM adjusts what is earned based on the "level" of the party versus the challenge they face, this also keeps with the more modern concept that players should be able to "level up" at least every other adventure (or perhaps every third one).
Between zero and 5 experience points are awarded for an adventure based on the challenge it presented and the objectives achieved, a couple of starter characters cleaning out a nest of a dozen goblins may be worth 5 xp, but for a party of six 45-pointers, that's not going to yield anything. Equally if the pair of newbies got as far as killing nine goblins but missed out on the chief, then they might only get 1 or 2 xp. It would be up to the GM to adjust the adventure so it can earn the party the maximum, and it should be based on clear objectives rather than the amount of kills, etc. Everyone in the party gets the same award, but 1 or 2 additional xp could be awarded to an individual character during an adventure if something exceptional happens. Experience points are spent either: * 10 xp to raise an attribute * 5 xp to learn a Talent or Spell (per IQ points needed) * 5 xp to add staff mana * 1 xp can be exchanged for cash (1 xp = $100 for example) * 1 xp can be spent during an adventure as a luck point, as per limited wish The idea behind this is to simplify experience awards and encourage the GM to make adventures suit the party. |
07-15-2019, 11:43 AM | #2 |
Join Date: May 2015
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Re: Simplified Experience
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07-15-2019, 12:00 PM | #3 | |
Join Date: Aug 2018
Location: Richmond, VA, USA
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Re: Simplified Experience
Quote:
Low is as little as 75 XP and the best we've done is 150 XP. We are mostly 37-38 attribute points now and spending XP on talents and mana. I've got a long list of talents I want to add, and I am constantly rethinking what I want next.
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07-15-2019, 02:31 PM | #4 |
Join Date: Jun 2018
Location: London, UK
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Re: Simplified Experience
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07-15-2019, 04:52 PM | #5 | |
Join Date: May 2015
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Re: Simplified Experience
Quote:
However if you only have 10 XP points per level at any attribute level, awarding even 1 XP for an adventure will get you 10% of the amount needed to gain another attribute point. That's very unlike the RAW XP table in Legacy Edition, where the costs for attributes start doubling for every additional point a PC attains, making the costs become prohibitive at about 40-42 points. So your suggested simplification has some major side-effects, including removing the barrier to attribute bloat. Also, by making that cost flat and comparable to the costs for learning talents, raising staff mana, etc, you have removed the feature of the new design where those alternatives become more cost-effective as characters become more experienced. Again, just saying. If you know all this and like it, great. |
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07-20-2019, 08:33 AM | #6 |
Join Date: Dec 2017
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Re: Simplified Experience
Flat attribute increases are obviously just a choice, but folks who have played a lot of this game will tell you it probably will all end in tears once the stat totals creep up over 45-50.
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