07-18-2019, 10:57 AM | #11 |
Join Date: Jun 2013
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Re: Building a Post-Apocalypse Dungeon Fantasy setting
If you want monster hunting to be a thing - and note you don't have to be post-apocalypse to take this advice - the excellent invention/upgrade/repair system from ATE2:38-42 can be used when it comes to turning monster bits into magical gear. The same system, with different skills, will let you build mundane gear from the junk you find exploring ancient ruins (or maybe you can even use that junk to create magical gear, if high-TL things are easily corrupted by magic as in Anthony's suggestion).
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GURPS Overhaul |
07-18-2019, 11:42 AM | #12 | |
Join Date: Sep 2004
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Re: Building a Post-Apocalypse Dungeon Fantasy setting
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