08-14-2012, 08:28 AM | #1 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Shield Wall Training [MA]
This has arisen out of the combat examples thread (very indirectly), and now I have a number of questions regarding using the shield wall.
1) a deceptive attack is launched. Does that deceptive attack lower all defenses against the attack, or simply defenses from the target. I believe as written, its just the target, which then means its BETTER to block your friend, and let him block you, which is a little weird. 2) a feint is launched. Does it only work on the player it was launched on? 3) retreating: player A retreats, and his neighbor, player B, is attacked by an enemy who steps into B's old place. B is still adjacent and blocks for A. does he get the retreat bonus. 4) retreating 2: Player B retreats, and a enemy pursues him. His neighbor, player B, blocks. Does B get a "retreat bonus" to the block? |
08-14-2012, 09:23 AM | #2 | |||
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Shield Wall Training [MA]
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A)A very fast attack, and since it's faster, it's faster for everyone, and everyone will have a harder time defending. B)A hard to follow attack, like a thrust that originally comes to legs and in midattack changes to torso, since the change is hard to track, it's hard to track to everyone, everyone will have a hard time defending. C)A strange angle attack, like a sword cut upwards, and then, it's hard for everyone by simply being unexpected. Quote:
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You get a retreat bonus only from attacks against you, since defending someone else is getting in the way, not getting out of the way, you don't get a bonus, you may even get a penalty if the GM wishes so. Also,If you keep moving, you are not in formation, you are moving freely, and should lose the bonuses from the shieldwall. |
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08-14-2012, 09:27 AM | #3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Shield Wall Training [MA]
Deceptive Attack and Feint are always vs. a single target only. They are set up in a way that – based on observing one foe and how he reacts, holds his weapon, stands, moves, and so on – they come in too fast, at too weird an angle, with too unusual a timing, etc. for him to defend properly. Shield-Wall Training doesn't change anything in that regard. And note that covering an ally who has left himself open is one of the benefits of a shield wall . . . tricky fighting is a lot less effective against a row of guys with interlocked shields.
Retreating only ever benefits the person who does it, and only if he rolls his own active defense. With Shield-Wall Training, it's actually disadvantageous, as it means you're no longer in the wall and able to block for others or have them block for you. However, a fighter who hasn't yet retreated can use it to step to a place where his mate can block for him or he can block for his mate . . . but nobody gets a retreat bonus for this.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-14-2012, 09:30 AM | #4 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Shield Wall Training [MA]
1) I would say that a Deceptive Attack remains deceptive for any neighborly attempts to defend against it. Since Deceptive Attack can include sheer speed, this makes the most sense. An interesting alternative might be to allow a variant of Deceptive that gives -1 to anyone's active defense against it per -3 to skill instead of -2.
2) Feints are contests between 2 characters, so it only works on one target. A feinter could feint against a shieldman and use the bonus against the shieldman's attempt to block for his buddy, in your example. 3) If the shieldman retreats, I would not let him take his Retreat bonus on neighborly defenses. 4) If the target retreats, I would allow the Retreat bonus for the shieldman's neighborly Block. Afterwards, the target is out of the Wall, though. EDIT: Word of Kromm says otherwise than me, but throwing it in anyways. Call them houserules.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. Last edited by Dustin; 08-14-2012 at 09:44 AM. |
08-14-2012, 09:35 AM | #5 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Shield Wall Training [MA]
Please note that whatever the explanation for Deceptive Attack, it's always deceptive relative to a specific foe that you can see. Side-on, say, its speed or attitude may well be less deceptive. In terms of tempo, it's basically just a feint in a half-beat instead of a full beat.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-14-2012, 09:49 AM | #6 | |
Join Date: Jul 2008
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Re: Shield Wall Training [MA]
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-14-2012, 09:57 AM | #7 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Shield Wall Training [MA]
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08-14-2012, 09:59 AM | #8 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Shield Wall Training [MA]
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-14-2012, 10:01 AM | #9 | |
Join Date: Aug 2004
Location: Tuscaloosa, AL
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Re: Shield Wall Training [MA]
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08-14-2012, 10:04 AM | #10 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Shield Wall Training [MA]
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Now seriously, I would have nothing against declaring DA against someone who is NOT the target. Another interesting thing is to have a group if characters with Teamwork, equiped with long reach weapons and have them first ones feint and transfer the feint to the ones that actually attack. Teamwork works wonders for formation fighting. |
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