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07-07-2019, 12:05 AM | #1 |
Join Date: Dec 2017
Location: Tokyo
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two rules questions about entrenchments
Q1: Can town hexes be entrenched? Rule15.03.05 states "Entrenchments in any terrain other than clear, forest, or rubble offer no benefit." so it looks like the answer is no. If yes, then which defense multiplier is valid, the town or entrenchment? (rule says "this replaces the benefit for the forest or rubble").
Q2: Does entrenchment affect just a hex side or does it affect the whole hex? |
07-07-2019, 07:09 PM | #2 |
Join Date: May 2007
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Re: two rules questions about entrenchments
Q1: You quoted the very rule that answers your question: no, entrenchments in a town hex (or anything other than clear, forest, or rubble) have no effect.
Q2: The whole hex. Every rule in the section references the hex. Hexsides aren't even mentioned in passing. The rules are crystal-clear to my eyes. What prompted these questions? |
07-08-2019, 05:17 AM | #3 | |
Join Date: Dec 2017
Location: Tokyo
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Re: two rules questions about entrenchments
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What prompted the questions? A scenario idea that basically depends on being able to entrench within town hexes. Now I have to re-think the whole thing. |
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07-08-2019, 07:54 AM | #4 |
Join Date: May 2012
Location: Austin TX
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Re: two rules questions about entrenchments
Don't be afraid to write a rule specific to your scenario that takes precedent over the general rule. See, e.g., Iron Mountain.
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My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought |
07-08-2019, 08:41 AM | #5 | |
Join Date: Dec 2017
Location: Tokyo
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Re: two rules questions about entrenchments
Quote:
Speaking of Iron Mountain, the light howitzer unit from that scenario might be well suited over an LAD for the thing I'm working on. I'll have to test it both ways. |
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07-08-2019, 11:13 AM | #6 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: two rules questions about entrenchments
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Granted, Infantry + Town + Revetment is just plain rude, granting 3-squad stacks a whopping D10 (and the Revetment itself D4)...best roll in some self-propelled guns or a column of superheavies, you're not flushing them out with the revetment intact any other way.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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07-08-2019, 11:08 AM | #7 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: two rules questions about entrenchments
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Based on the rules as written I'm inclined to say yes, since it doesn't explicitly state where entrenchments are allowed to be built, just where they provide a defense bonus. But that's probably counter to the intent of the rules (though it does logically make sense that you could do it). Still, this is one of those things that probably deserves at least a FAQ at some point, if not a rules clarification.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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02-14-2024, 08:54 AM | #8 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: two rules questions about entrenchments
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As for question 2, it's whole hex coverage. While thematically, the protection could be directional, the rules do not state they are; so the default whole hex coverage applies. As an aside, the same is true for Revetments; the Rules do not call out any directionality to Revetments (the Ogre Miniatures Rules, however, DO specifically call out a direction of coverage for revetments; but even OM makes no directionality for entrenchments).
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GranitePenguin Ogre Line Editor |
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