03-17-2016, 01:25 PM | #31 | |
Join Date: Feb 2014
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Re: Just Roll 3d6 - GURPS Content Posts
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The other issue is that a single challenge can potentially take a huge chunk of time as players flip through dozens of rulebooks trying to remember that one sentence that the rules lawyer is certain supports his or her. While some groups may enjoy that, the vast majority of players don't, and would far prefer to spend their time moving on with the adventure. When you think about a rules challenge, it's helpful to use the concept of people-minutes to think about the burden of the challenge. Looking up a rule doesn't just cost five minutes--it costs five minutes times the number of people who have to wait. In a group of 5 people, a rules challenge gives one person 5 minutes of showboating while the others waste a collective 20 minutes. Compare that with a scenario in which the group moves on immediately and after stewing for a few minutes the rules lawyer gets back into enjoying the game. Now it's 2 minutes of time lost to disappointed stewing vs 23 minutes of collective enjoyment. That's a massive swing. |
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03-17-2016, 07:15 PM | #32 |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Re: Just Roll 3d6 - GURPS Content Posts
Right. And this approach conflicts with defaulting to the difficulty table when you forget the canon modifiers for a skill roll. Unless you limit the number of "OBJECTIONS!", an argumentative player could challenge you on this every time and technically still be right. Whether you count this as a valid challenge or not, someone is going to be angry or time is going to get wasted.
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03-17-2016, 07:32 PM | #33 |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Re: Just Roll 3d6 - GURPS Content Posts
My policy is to not allow rules arguments in the middle of the game. If there is a conflict over the rules, I would prefer to discuss it in between sessions so that we aren't spending game time on it.
However, I might make an exception for a ruling of life-and-death importance for a character. But only for situations that will directly result in the death of a character. |
03-22-2016, 08:27 AM | #34 |
Join Date: Feb 2014
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Re: Just Roll 3d6 - GURPS Content Posts
This week's post is a review of GURPS Lite. GURPS Lite is a great resource for new players, but it's not perfect for every type of game. This review attempts to clarify where Lite is strong, as well as what kinds of games don't work within Lite's condensed rules. There are also some suggestions for how to supplement Lite with elements from the Basic Set.
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03-29-2016, 09:33 AM | #35 |
Join Date: Feb 2014
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Re: Just Roll 3d6 - GURPS Content Posts
This week we explore how damage works in GURPS combat. By default, combat in GURPS has more realistic impacts like shock, wounding modifiers, and the possibility of passing out when you're severely injured. These assumptions can catch new players by surprise because they are different from many RPGs.
This post explains how the GURPS damage model works, and how it differs from the assumptions in other RPGs. It also gives suggestions for how GMs can turn off rules in order to create an effect more similar to other RPGs, if that's what the players want or what fits the campaign. |
04-05-2016, 10:22 AM | #36 |
Join Date: Feb 2014
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Re: Just Roll 3d6 - GURPS Content Posts
Character creation can be one of the most intimidating parts of GURPS, so this week's post focuses on Minimalist Character Creation. This post is an unabashed simplification of GURPS, and it cuts a lot of corners in order to make simple but legal and playable characters. Hopefully it will help some gamers overcome the intimidation hurdle from making their first characters!
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04-05-2016, 07:52 PM | #37 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: Just Roll 3d6 - GURPS Content Posts
Perception isn't a skill, it's an attribute. I think you meant Observation skill in the worked example in the Task Difficulty Modifiers article, or you should specify that Perception is an attribute.
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04-06-2016, 07:50 AM | #38 | |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Just Roll 3d6 - GURPS Content Posts
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It also tells players something about the campaign if, for example, your Archeologist template has Hidden Lore (Demons), Trained by a Master, and Throwing Arts, versus Archeology, Research, and Contact Group (University Archeology Department)
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04-06-2016, 08:21 AM | #39 | |
Join Date: Feb 2014
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Re: Just Roll 3d6 - GURPS Content Posts
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04-06-2016, 09:25 AM | #40 |
Join Date: Feb 2014
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Re: Just Roll 3d6 - GURPS Content Posts
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