12-12-2017, 06:58 PM | #1 |
Join Date: Sep 2017
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Priest CER (pyramid 77 pg 29)
Ok, reading about CER i was thinking about how i could evaluate the Priest CER. Priest is a support class, but the CER don't take in account his healing and buff spells even if it's crucial to the team. So i was thinking, would be nice a "support rating" that would check you skill to work to the team.
On other way around, i have a bard with level 4 siren song and it's giving to him a OR of 62 (with just this affliction). This is because baneful song gives 105%, dazed gives 50% and de extended range gives 150%. Also, Siren song don't use FP so the value is not cut by half. Siren song is really that effective in combat? |
12-12-2017, 07:24 PM | #2 |
Join Date: Sep 2017
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Re: Priest CER (pyramid 77 pg 29)
ALso, if someone uses GCS and Gurps calculator. Can you explain to me how the CER is calculated there? How i will make it count the Affliction value?
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12-12-2017, 09:43 PM | #3 |
Join Date: Aug 2008
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Re: Priest CER (pyramid 77 pg 29)
My experience wtih CER runs counter to what many others will say. I've found it to be a far less than useful way of estimating combat effectiveness, and that if anything, it only further supports the adage that "balance is a lie". As such, I'd just not use it at all and spwmd time you'd have used on calculating CER on getting to know your players instead. So to better address your question, no it doesn't take buffs and support abilities into account and that will skew your results badly. The only possible solution, which doesnt really quite work in the case of healing and resorative magic, is to find the CER of PCs as if they are already buffed. This is cludgy and bad, but it's your only option.
That said, a lot of people here like it and use it. They may have better solutions for you than do I.
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12-13-2017, 08:29 AM | #4 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Priest CER (pyramid 77 pg 29)
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The CER suggested that our party should wipe the floor with a dragon, and be effective against several. Reality: the party mix was particularly non-optimized for that threat. Test: knowing what they faced, the other guys created a party designed to utterly smash dragons. Result: Dragons were utterly smashed. We looked at our party, and the test party, and simply realized we were lacking some basic capability that DF assumes in its monster mix. Area attacks (breath weapons), and monsters with high DR and few weak spots (the eyes, the fave targets of scouts, were armored with DR 9 nictitating membranes). Had our party been of better composition we'd have done well. This issue is common to the DnD challenge rating system as well; it's right there in the DMG and PHB that the CR assumes a mixed party of full-rested adventurers. CER is no different, in that the type of foe you face influences greatly the challenge it presents. Still, there were some good suggestions for improving the system, and they're being looked into, but by and large it does what it says on the tin: gives the potential for a balanced encounter given the right circumstances. The roleplaying challenge is to not do "recon by fire" and just charge in. Learning the weaknesses and strengths of the foe, making a solid evaluation of ability to deal with them, and then avoiding or tilting the encounter are all part of the deal.
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12-13-2017, 08:47 AM | #5 | |||
Join Date: May 2008
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Re: Priest CER (pyramid 77 pg 29)
CER is not designed for use without a GM (despite the fact that I use it so). If you insert a monster with too much DR for your party, don't be surprised if they have to run or die horribly.
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You'll also want to do the math for *each* spell the cleric can do to figure out what clocks in highest with regards to offensive rating. This is a labor intensive process (one of these days I'll make a list of every spell and how much it increases CER), so consider fudging and guessing a bit to save time. Buff and support abilities can be factored in on OR. Here's how I'd do it: Take a look at Enraged Eggplant's index of base magic spells converted to sorcery. and just take the points of the most expensive (keeping in mind that these aren't perfect duplications, just similar) and divide it by 5, then by 2 for costing FP. I'm not an expert on the songs (I've never seen them in play) but Siren Song looks devastating against certain group compositions. When it works, it'll completely change the battle. The advantage of numbers in GURPS is easy to overlook. More stabs mean more chances for a crit, mean more shock penalties and possibly major wounds, once you take a major wound, there's a good chance you are reeling, but you also have a chance of dropping your weapons and going face first into the earth and having to recover from stun. CER does take into account healing (it comes in under hit points. I'd look at it again. you also need to do math based on the direst affliction the cleric can heal). Quote:
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