02-17-2017, 08:45 PM | #21 | |
Join Date: Jun 2005
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Re: Pyramid #3/100: Pyramid Secrets
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02-17-2017, 09:21 PM | #22 |
Join Date: Jun 2008
Location: Lansing, MI
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Re: Pyramid #3/100: Pyramid Secrets
100 issues! Happy day :)
Congrats to one and all. This is a great and glorious thing
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02-17-2017, 10:20 PM | #23 | |
Join Date: May 2008
Location: CA
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Re: Pyramid #3/100: Pyramid Secrets
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My players have damned their soul-bound contract's open-ended clauses rather a few times as what at first seemed like a simple mission wound up requiring quite a bit more. |
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02-18-2017, 12:08 AM | #24 |
Join Date: Mar 2013
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Re: Pyramid #3/100: Pyramid Secrets
You know, I'm surprised that tithing made it in, about a year ago I made a thread on Student Debt in DF and Kromm suggest -1% of income per -1.
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02-18-2017, 01:34 AM | #25 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Pyramid #3/100: Pyramid Secrets
Impulse Points are one of those things I'd take with me in a GURPS-Only time machine to get it into the Basic Set.
I am enamored of combining Aspected or Doubly Aspected Impulse Points and Styles (both combat and other). How would I make VP that only apply if you violate a pact, code of honor, or other condition? Mitigator is the first thing that jumps to mind, but there might be something more elegant. Would a valid variant of the Ham Clause (Action 1 p20) be giving the GM 1 VP per -5 points of disadvantage and considering the disadvantage appropriately discharged?
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02-18-2017, 11:14 AM | #26 |
Join Date: May 2010
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Re: Pyramid #3/100: Pyramid Secrets
Curious to know about any details from Hans-Christian Vortisch's research for the Red Eye pistol that didn't make it into the article. In particular, I was under the impression that all such designs for "plastic" guns still required metal firing pins. Did he find otherwise in his research?
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02-18-2017, 11:18 AM | #27 |
Join Date: May 2010
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Re: Pyramid #3/100: Pyramid Secrets
Also curious if we're ever going to get a write-up for the T'Wuffle in a Designer's Notes article. I'm guessing there was a fuller write-up that got cut, since the paragraph we have hints at Discriminatory Smell, Extra Arms / Legs, Voice, Low TL, Social Stigma (Barbarian), Xenophilia, and maybe Chummy.
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02-18-2017, 12:17 PM | #28 |
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Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Pyramid #3/100: Pyramid Secrets
Re: Fashion article
What pieces would make up the ST:DS9 (late Dominion war) uniform? I think it's some form of jumper, long-sleeve (color coded) shirt, and jacket? What options are there in Ultra-Tech to add light (ballistic, maybe?) armor and integrated color-changing (so the dark gray can be changed to the color-coding)?
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02-18-2017, 12:23 PM | #29 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Pyramid #3/100: Pyramid Secrets
Pyramid 3/95 Ultra Tech Armor Design will help you here. It lets you figure armor by weight and thickness. I wouldn't count the armor cost towards fashion bonus though.
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02-18-2017, 12:28 PM | #30 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: Pyramid #3/100: Pyramid Secrets
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Tags |
partial injury expanded, pyramid 3/100 |
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