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Old 12-20-2015, 05:14 PM   #51
Whitelaughter
 
Join Date: Jun 2011
Default Re: Forces and the self

And a lot of stuff in one thread!

Souls
The most game information on souls we have is in the descriptions on Undead in CPG:
p50 - "Becoming a Mummy means losing your soul, literally"
p89 - "an undead's soul is permanently tied to his configuration of Forces"
p91 - "A Mummy's soul is permanently bound to his once-living body with an added Force."
p92 - "zombis don't have a soul bound into their body. The soul of a corpse made into a zombi is long gone; someone who volunteered to become a mummy dies (and his soul disbands into the Symphony) if the ritual fails, leaving a zombified corpse behind."

The implication seems to be that a soul is the interaction between a Celestial Force and other Forces. Perhaps when interactions between Corporeal and Ethereal Forces reach a certain point, they can attract a Celestial Force to complete the soul?
Characters seem to be gendered, at least by preference, even though possessing physical bodies of either or no gender. Just as we have chromosomes to form gender, maybe the soul is 'gendered' depending on what the combination of Forces is? Say, Celestial/Celestial as the equivalent of XX, Celestial/Ethereal or Corporeal as XY - or even multiple options.

Artificial Intelligence
These can be created by using the Ethereal Song of Machines to give a machine Intelligence, or the Celestial Song to let them enter the Celestial realm.
However, a programmer has to imagine - ie dream - what they are creating, so possibly a free AI occurs when the Dream Figments from multiple programmers merge/eat one another?

Animals
Animals in the base book have bonus Power to represent their greater strength, while their zombified versions have Numinous Corpus to reflect their natural weaponry.
My house rules for animals are:
all Corporeal being have natural equivalents of Numinous Corpus equal to their total Forces, that apply at all times. For humans, that is 5 levels of "manual dexterity" that cancels out a base -5 penalty to all Precision based skills. (A great ape might have 1 or 2 levels of manual dexterity; it's only important when Kyriotates are trying to do things in an inappropriate body).
Kyriotates and Necromancers are the people who care most about what an animal's body can do, so rules need to focus on their needs.
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