04-27-2020, 02:11 PM | #21 | |
Join Date: Aug 2019
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Re: GURPS Influence Skills: Force Surrender
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Influence skills FORCE the opponent to change his reaction to good on success, unless he has a list of finite advantages that prevent that. Because of that, the rule doesn't mean what you've outlined.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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04-27-2020, 02:34 PM | #22 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: GURPS Influence Skills: Force Surrender
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The GM decides whether a reaction roll is appropriate. Influence rolls substitute for reaction rolls. If a reaction roll is deemed not appropriate, no influence roll need be allowed. The GM also decides whether an influence roll is appropriate. Both GM decisions are stated explicitly in the rules. GURPS is not a simulation; it is a game. Its goal is not to mechanistically determine every event in the setting. It is designed to give GMs tools to determine outcomes. One of those tools is "decide for yourself." |
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04-27-2020, 03:06 PM | #23 | |
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Join Date: Oct 2007
Location: Indianapolis, IN
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Re: GURPS Influence Skills: Force Surrender
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Joseph Paul |
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04-27-2020, 10:59 PM | #24 | ||
Join Date: Aug 2019
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Re: GURPS Influence Skills: Force Surrender
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If an influence skill is inappropriate, the penalties are -1 to -10. No part of the book states that influence skills are impossible, except if specific targets have advantages that protect from such. No advantage, influence skills work. That's RAW. One such advantage is Indomitable [15]. For 15 points, all influence rolls against the character fail automatically. You're suggesting that if a GM sets a preset reaction for that character, he automatically gains 15 points worth of traits. That is not appropriate. Quote:
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit Last edited by MrFix; 04-27-2020 at 11:05 PM. |
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04-28-2020, 05:14 AM | #25 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: GURPS Influence Skills: Force Surrender
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If the GM says yes, but the circumstances are inappropriate for that particular influence skill, the 1-10 penalty applies. |
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04-28-2020, 07:20 AM | #26 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Influence Skills: Force Surrender
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In general, you have a choice: You can rely on a reaction roll, OR you can attempt an Influence roll and go with its results INSTEAD. You don't normally get two tries. Diplomacy is a partial exception: If you attempt a Diplomacy roll, and get a Bad reaction, the GM makes a reaction roll, and you can go with that instead, if it's better than Bad. That is, Diplomacy never makes the other person think worse of you than they would spontaneously. But the other Influence skills don't have that benefit. Note also that in general, you can't attempt an Influence roll without taking a little time to talk with the other person: flimflam them, threaten them, flirt with them, whatever. You can only do this instantly and nonverbally if you have an Influence shtick as a perk. So that seems to suggest that if you want to use an Influence skill, you usually have to start making your approach right away, and then the outcome is on hold till you've made your pitch; if you don't do that first thing, then you're implicitly going with a reaction roll, and you have to accept whatever that reaction is. The requirement that you talk with them limits your ability to use Influence in the middle of an ongoing fight. Combat has a second by second time scale; most attempts at Influence take longer than that. Chapter 6 of GURPS Social Engineering discusses the (limited) types of social interaction you can engage in during combat (or pauses in combat); I think they're pretty much what's allowed under the RAW.
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Bill Stoddard I don't think we're in Oz any more. |
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04-28-2020, 09:27 AM | #27 |
Join Date: Aug 2019
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Re: GURPS Influence Skills: Force Surrender
Does that mean that if, for example, a GM sets a crook as somebody who reacts to Police Officers only as 'Bad', Police officers cannot improve their standing with him via influence skills, and can only make influence rolls to request aid etc, with penalties for 'Bad' reaction?
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
04-28-2020, 09:40 AM | #28 |
Join Date: Dec 2007
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Re: GURPS Influence Skills: Force Surrender
That is so very very false. No, Captain America can't use his stratospheric charisma and great looks boosted influence skills to convince a committed Nazi agent to switch sides. At most he can penalize the Nazi's own skill and perception rolls.
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04-28-2020, 09:49 AM | #29 | ||
Join Date: Aug 2019
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Re: GURPS Influence Skills: Force Surrender
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Reaction Table explicity states that 'Good' reaction doesn't mean they make friends, it means that they act in a manner beneficial to PCs. Quote:
Sworn Enemies fighting together and helping each other out of respect, uniting against common foe, hero giving a villain mercy, all possible and common tropes in fiction.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit Last edited by MrFix; 04-28-2020 at 09:53 AM. |
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04-28-2020, 10:21 AM | #30 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: GURPS Influence Skills: Force Surrender
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Suppose the crook is a serial murderer who has finally been cornered. He has no family, no money. He's tough and doesn't fear physical abuse. He knows there's enough evidence to convict him of his many crimes. The police have cornered the murderer and demand his surrender. The murderer knows that if he surrenders, his life is over. The GM decides that in this situation, no amount of negotiating or threatening could possibly convince the murderer to give himself up, because he would lose the only thing that he has left to care about: his freedom. When the police try to get him to surrender, no matter how they do it, he refuses. No influence rolls will convince him otherwise. No special advantages blocking influence rolls are needed. |
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Tags |
influence rolls, intimidation, reaction rolls, sex appeal, surrender |
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