07-08-2015, 11:37 AM | #11 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: dropping a US Marine Medic in a med-fan setting
That is true:
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07-08-2015, 02:04 PM | #12 |
Join Date: Dec 2013
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Re: dropping a US Marine Medic in a med-fan setting
It doesn't take that long to learn how to use an abacus. Although take away the average modern persons' calculator, and they don't seem to know how to math anymore.
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07-08-2015, 02:14 PM | #13 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: dropping a US Marine Medic in a med-fan setting
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That seems like hairsplitting. But you can bet it will be considered important by an old-fashioned Marine.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 07-08-2015 at 07:44 PM. |
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07-08-2015, 07:25 PM | #14 |
Join Date: Mar 2010
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Re: dropping a US Marine Medic in a med-fan setting
Navy "green side" Corpsman are not doctors and not Marines, although they do receive a great deal of combat instruction alongside Marines - they are expected to hold their own in combat! They are told that they are warriors first, healers second, and their first objective in combat is to keep as many friendlies fighting as possible, even if they are blind in one eye and unable to walk!
If you wanted to dodge some of the TL issues, I would suggest looking at Army Special Forces, as they explicitly train to work with lower-TL allies and have much more experience and training in improvisation and adapting. |
07-08-2015, 09:47 PM | #15 |
Join Date: Mar 2013
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Re: dropping a US Marine Medic in a med-fan setting
Does he have any TL8 gear with him? Will he be able to manufacture or develop TL4+ items? If the answer to both of these is no, I see no reason for him to pay for TL 8.
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07-08-2015, 11:50 PM | #16 |
Join Date: Oct 2014
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Re: dropping a US Marine Medic in a med-fan setting
Drop a TL 8 person with the right skills in a TL 3-4 setting, and they're able to Dirty Tech quite a few things. A chemist is gonna be able to introduce black powder and homemade explosives, an engineer, small arms and various items like parachutes, gliders, and so on. As long as the TL 8 person has the right skills, it is so very possible to produce gear you understand (with the probable exception of electronics) with lower tech tools. It won't be on an industrial scale unless the plans are leaked and/or the newcomer introduces advanced industrial machinery, but there's still the possibility of jumping from a Pegasus using a glider or parachute our newcomer made for themself.
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07-09-2015, 12:05 AM | #17 | |
Join Date: Nov 2007
Location: Sydney
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Re: dropping a US Marine Medic in a med-fan setting
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I do have a penalty to use those skills. There are rules all over the place for dealing with this. |
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07-09-2015, 12:43 AM | #18 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: dropping a US Marine Medic in a med-fan setting
There's a template for a "U.S. Navy Medical Special Operations Technician" on p12 of SEALS in Vietnam. He has Diagnosis-13, First Aid-15 and Surgery-13, all at TL7.
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07-09-2015, 10:25 AM | #19 |
Join Date: Feb 2014
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Re: dropping a US Marine Medic in a med-fan setting
It's worse than a Disadvantage (GURPS rules style), because it's like a leveled, very broad anti-talent, but you have to pay character points for it, instead of get character points. That was what I meant when I said it should be priced accordingly. A character in one of my campaigns had this issue. Chemistry professor from 2014 in a medieval fantasy world. He sold his cell phone to a wizard, but had no chemistry tools he could use. He knew chemistry, but applying it was much more difficult. He settled on learning how to use a crossbow.
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07-09-2015, 10:34 AM | #20 | |
Join Date: Feb 2014
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Re: dropping a US Marine Medic in a med-fan setting
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It's a lot easier to learn the lower TL skills and use the current TL tools than it is to try and make your TL8 skills work without the societal infrastructure they assume. |
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