03-07-2019, 12:18 PM | #81 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Disads: the Second Best CP Deal in GURPS
Quote:
It seems to me, if players and GMs want to mimic many (I might even say most) fictional protagonists in media with even the slighest action-adventure-y bent, the characters ought to have reasons for behaviour that is, in the context of real reality, profoundly risky, stupid and against all reasonable regulations. Staid, solid characters may work for a one-shot adventure where some contrivance places them in harm's way, but if they are meant to be center stage in a new madcap escapade every week, they'll need some careful thought as regards motivation and plausibility. Frankly, I find solid and staid characters only work as adventuring protagonists when paired with one or more characters who made Self-Preservation and Rationality their dump stats, as well as strong reasons to follow their more adventure-prone allies into one folly after another.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
03-07-2019, 12:32 PM | #82 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
|
Re: Disads: the Second Best CP Deal in GURPS
Quote:
I value your posts - you have a remarkably detail-oriented, meticulous posting style in regard to this game. But not everyone plays this way. Since a detailed, mechanical way of playing GURPS requires a lot of verbiage, the impression I get from browsing this forum is that This Is How To Play GURPS. I know that's not true, as I for one play it differently. But I do feel pushed far to the edge of this community because of it. (I would like to see more support from SJG on lighter GURPS playstyles, but I think by their nature, those playstyles simply do not require the kind of support that sells... how much wordcount can you actually get out of How To Play GURPS On An Index Card?) Maybe we should check the premise of a thread or a post before immediately jumping in to examine how it does or doesn't fit into our own personal playstyles. Or carry on as you are; I've said my piece. |
|
03-07-2019, 12:42 PM | #83 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Disads: the Second Best CP Deal in GURPS
Quote:
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
03-07-2019, 01:08 PM | #84 | ||
Join Date: Jun 2017
|
Re: Disads: the Second Best CP Deal in GURPS
Quote:
Quote:
|
||
03-07-2019, 01:19 PM | #85 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Disads: the Second Best CP Deal in GURPS
Quote:
Contrasts are important for characterization in general. Which is why character creation should be a collaborative process between everyone involved in a campaign.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
03-07-2019, 02:54 PM | #86 | |
Join Date: Aug 2004
Location: God's Own Country
|
Re: Disads: the Second Best CP Deal in GURPS
Quote:
Rare, but it happens that GMs don't read characters carefully.
__________________
Paul May | MIB 1138 (on hiatus) |
|
03-07-2019, 03:14 PM | #87 | |
Join Date: Jan 2006
|
Re: Disads: the Second Best CP Deal in GURPS
Quote:
(looks at post history) ... OK, you may not be me, but I wish to agree vigorously. |
|
03-07-2019, 03:17 PM | #88 | |
Join Date: Aug 2004
Location: God's Own Country
|
Re: Disads: the Second Best CP Deal in GURPS
Quote:
Hrm. Bad GM. I'd have had the officer involved tell you to put a small scout unit together and check it out, then give you an unreasonably short time frame because officers are like that.
__________________
Paul May | MIB 1138 (on hiatus) |
|
03-07-2019, 03:27 PM | #89 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Disads: the Second Best CP Deal in GURPS
Quote:
From his point of view, I was even worse than Leroy Jenkins. I was actively crapping on his adventure by (as mentioned above) "Blocking," and refusing to engage. That Guy. You know, the one who says "Hey, I know I'm being a dork to the noble, or talking over the quiet shy player, or stabbing my buddies. But I'm Just Playing My Character!" That was me that game. GMs can and should boot such folks. Granted, he booted me before I had a chance to change my behavior, but he wasn't wrong. I was being That Guy. (I just didn't know it.)
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
03-07-2019, 04:33 PM | #90 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Disads: the Second Best CP Deal in GURPS
Quote:
Many players, in my experience, take Disadvantages for their PCs that they plan to struggle with and overcome in the process of a satisfying dramatic arc for the character. And I encourage this. Of course, the outcome is not predestined and the eventual dramatic arc might turn out as tragedy or dark comedy instead of melodrama, but knowing what kind of character growth a player wants his character to strive towards is, in my opinion, a valuable tool for GMs. To take examples from ongoing games of mine, a player took Low Self-Image specifically in order to struggle with it during the first adventure, aiming to save up points and buy it off at a dramatically satisfying moment for the character, when she realized her potential and came to terms with her powers. Another player took Obsession which is designed to be fulfilled in play and God only knows what it will be replaced with, if it isn't bought off. More PCs than I can name have started out brash, young, naive and impulsive, but grown into more pragmatic and capable professionals ready for actual responsibilities during play. For that matter, Chase Taylor is designed to allow a GM to drag him into nearly any adventure with little effort, through his Chronic Hero Syndrome and being in love with a Supervillain's aspiring sidekick slash gangster moll. He's not supposed to buy off all his Disadvantages yet, but any kind of satisfying ending for the character would have to include either a heroic sacrifice, character growth that allows him to escape an unhealthy relationship dynamic or him and the object of his affection each successfully buying off enough Disadvantages to live Happily Ever After somewhere, preferably with regular visits from his daughters. Well, from the point of view of the other PCs, who are presumably the ones holding him back, they are quite likely to care what happens to their ally. After all, if they didn't, they'd probably just leave him.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
Tags |
disadvantage limit, disadvantages, gurps, quirks |
|
|