01-26-2011, 03:25 PM | #11 | |
Join Date: Dec 2006
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Re: Reaction modifiers and reaction skill rolls.
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For example Samantha is handsome (but not beautiful) and the lorie driver goes for girls with impressive mannish features- Samantha is ALSO a supernatural creature, who casts no shadow. As well she has a sense of duty to all innocents. Samantha needs to get to an abandoned complex in the city where she expects to find a vampire who has been feeding on locals. The driver is very taken with her (rolled 13 for reaction, then counted in the +4, very good reacton)- the driver is willing to drive Samantha to where she wants to go for free. The driver, now paying attention to Samantha may notice that she casts no shadow; but this is unlikely to alter his very good reaction. However upon arrival at the abandoned complex he refuses to let her go without him, since it could be dangerous, and with a very good reaction the driver is willing to put his own life ahead of hers. The driver is quite insistent, and Samantha cannot see a way to dispel him without tipping off the vampire she's here to hunt. Samantha will have to heavily weigh if putting the driver's life in danger is acceptable to save the victim that the vampire WILL feat on tonight, but she will have a lot of trouble forgiving herself if her actions directly lead this man to harm. Even if they do survive the encounter, the smitten man may say the wrong thing to the wrong people about 'the girl I met last night' (While he would not do anything to put her in danger willingly, with minimal knowledge about her he may do so accidentally.). So the reaction roll itself, and bonuses thereof, may not be inconvenient; but the way that they interact with the world may be. Of course, having low empathy, but cosmic transcendent beauty, +10 charisma, and no qualms purposely sending people to there death will likely result in far fewer such incidences (Some vengeful lovers/parents/children might come to hunt you down, but you can convince them to die for you almost as easily). |
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01-26-2011, 03:29 PM | #12 | |
Join Date: Jan 2009
Location: Massachusetts
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Re: Reaction modifiers and reaction skill rolls.
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01-26-2011, 03:35 PM | #13 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Reaction modifiers and reaction skill rolls.
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GURPS Dungeon Fantasy 5: Allies has a different mapping for summonable allies (p. 5). |
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01-27-2011, 12:03 AM | #14 | |
Join Date: Dec 2009
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Re: Reaction modifiers and reaction skill rolls.
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In practice, the most important reactions are likely to be predefined, and therefore less subject or not subject to manipulation. It's then still useful, maybe a meat shield generator, but not an "I win" button.
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01-27-2011, 12:40 AM | #15 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Reaction modifiers and reaction skill rolls.
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16 CPs buys you a pretty decent Karate skill. |
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01-27-2011, 01:36 PM | #16 | |
Join Date: Dec 2006
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Re: Reaction modifiers and reaction skill rolls.
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100 points buys you charisma +20 15 points buys your foe indomitable. -15 points buys the monster in the sewer Odious Personal Habit 'likes to keep friends close forever so that they can never be hurt by outside forces'. -20 points buys the killer 'low empathy'. There are LOTS of places where charisma +20 will work, and work well, justifying the cost- being able to call off basically any combat with a simple roll, no hard feelings 'i'll get you next time gadget!' with most foes is pretty snazzy for 100 points by itself. BUT if the GM is allowing a PC to have a supernatural level of persuasiveness and not charging a massive UB for it, then OTHER people have that ability, AND some people have countermeasures for it. |
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01-27-2011, 02:00 PM | #17 | |
Join Date: Apr 2005
Location: France
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Re: Reaction modifiers and reaction skill rolls.
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Which can be quite embarrassing. Of course, the reaction is good. So, the lorry driver will first accept to take Samantha far from the town... Likewise, he wont try something nasty (a rape, for example). If he fell in love, he will be truly in love. A good reaction is a good reaction as Vicky Molokh said it! But he will perhaps try to help her more than she would like. And he will probably try to see her again... Which can be eventually become boring, especially if Samantha is a spy or something like that - and if she claims around that she has never been in the previous town... A good reaction means that the non-player character wants to help the player character. Not necessarily that he instinctively knows how to do it... Especially when the player character doesn't tell him all the truth. Last edited by Gollum; 01-27-2011 at 02:17 PM. |
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Tags |
influence rolls, reaction rolls |
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