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#11 | |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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#12 | |
Join Date: Oct 2004
Location: Portland, OR
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I'll admit it's nice to always have a weapon, and a subtle one at that, but "high damage" does not seem to be the forte of the Calabim resonance. They seem far more like the snipers and sappers of Hell, not the brawlers. |
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#13 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Angels, naturally, can stand up to a lot more. Their hits range from 1 to 144. Even so, when my Mercurian was first starting out, 12 points would have sent him straight into Trauma. It's a weapon that requires no Essence (unlike NC) and avoids all security checks (unlike the AK). What's more, it doesn't *have* to be the single celestial "punch" of the basic rules ... as outlined in the Infernal Player's Guide, they can also use their resonance to enhance mundane means of destroying things. A Calabite using explosives even gets to multiply the damage by his check digit, though the Disturbance from the collateral damage will ring far and wide indeed.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#14 | |
Join Date: Oct 2004
Location: Portland, OR
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#15 | |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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banditangel: Even so, their resonance has no 'clip'. It can't be taken away from them. It goes through metal detectors. It doesn't cost Essence. And it can be used every round. Many of them have enhancements from their Superiror. Andre's Calabim are rather gross in doing Celestial damage, and Belials are WORSE. |
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#16 |
Join Date: Oct 2004
Location: Portland, OR
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Oh, I agree the Calabim resonance is quite useful, it just always felt like the books portray them as "combat monsters" who revel in obvious shows of destruction. Their strength really seems to lie in being utterly lazy and subtle, though. (Same thing with Ofanim and Malakim: The former are insane combat monsters, yet for some reason the Malakim get all the focus...)
Now that I realize I'm correct that they can be damned (ahem) subtle, I'm a lot happier with them as a band :) |
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#17 | |
Join Date: Jul 2007
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#18 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Of course, if any celestials are nearby, they're going to realize something's up when they hear the disturbance those little accidents cause.... ;)
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#19 | |
Join Date: Sep 2008
Location: Portland, OR
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Attercap.Net - A ttrpg blog covering In Nomine, Call of Cthulhu, and more |
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#20 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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(Looking it up, the level of Disturbance has nothing to do with it -- if the situation's appropriate to the Role, ANY amount of Disturbance will be absorbed by a roll against Role level+Corporeal Forces. So you could be the figurative bull in a china shop and have a chance of getting away with it in this case. )
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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Tags |
calabim, malakim |
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