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#21 | |
Join Date: Aug 2013
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#22 | |
Join Date: Oct 2005
Location: Ronneby, Sweden
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#23 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Yeah, that's basically how I'd do it. In fact, they're really two separate traits, and you could split them up completely. Call the first five levels, the "doesn't need to work as much" part, "Independent Income" or "Guaranteed Income", while the other stuff, that prevents penalties to Wealth rolls for purchases, "Extra Disposable Income", perhaps. And there's really no need to limit the number of levels of the latter, I think. If someone wants to pay 100 points to be able to purchase 100 normal purchases for their Wealth level without penalty a month, well, more power to them - the same 100 points sunk into actual Wealth would actually be far more efficient, turning most of the purchases into trivial-level ones anyway.
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#24 | ||||
Join Date: Dec 2012
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Thank you all for your replies so far. Many of you have suggested ignoring the Wealth rules, and that is definitely a way to do it, but I am looking for a balanced way to have more realistic rules rather than ignore the value of different wealth to characters.
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#25 |
Join Date: Dec 2007
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<shrug> Iron wasn't better than bronze except in that it was cheaper because it was more common and you didn't have to combine raw materials from opposite ends of the sea to make it.
Last edited by David Johnston2; 04-06-2018 at 08:39 PM. |
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#26 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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So, for example, a TL 3 knight could start with Comfortable Wealth. If they took the 80%/20% split, they'd have $200 available to purchase whatever equipment they wanted. But their 80% would include things like a warhorse, arms and armor appropriate for a knight, and probably at least a small amount of land. The fact that all that would add up to more than 80% of $1000 is okay. |
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#27 |
Join Date: Feb 2005
Location: Berkeley, CA
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If you look at the job table, a character with wealth matching his status has earnings equal to 10 points independent income, so the question becomes the negative point value of a job.
A typical job at a modern TL is something like 20 days per month; each day ties up a total of about 10 hours (including commute and lunch), but displaces the normal 0.5 hours of lunch, so it's costing you a total of 8 hours 'working' time (this is important because per B346 you're limited to 8 hours working time per day without penalty) and 1.5 hours free time; over a month, that's 160 hours working time and 30 hours free time. The Extra Sleep disadvantage (B136) costs you 30 hours free time per month, and is [-2]. If we assume losing working hours are 50% worse, the total is [-18]. It seems convenient to round up slightly and just have: Working Stiff [-1/level] Each level of Working Stiff means you work one day per month. This assumes an inflexible schedule and working in an office; -20% if you have a highly flexible schedule, -10% if you can work from home. A person with a job has Working Stiff 20 [-20], Income 10 [10], and No Cost of Living [10]. |
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#28 |
Join Date: Aug 2007
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It's a thing about making large plates of metal. That's TL1 for bronze but just before the beginning of TL4 for iron. So TL2 can make bronze breastplates but not iron ones. If the hastari helmet was made from one piece of metal that explains it too.
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Fred Brackin |
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#29 | ||||
Join Date: Dec 2012
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Thank you for posting this, this is the kind of rule I was hoping for. Not sure if I would use it exactly, but it is definitely the direction I was hoping for. I didn't respond to it sooner because I did not have time to interact with it.
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This is definitely a rule change I will consider! |
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#30 |
Join Date: Dec 2012
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An alternative way of handling extra gear with no additional wealth finds its roots in the way ATE handles wealth. In ATE for every point of extra gear, you get half the starting wealth extra. That is nice and simple and linear, but it does not take into account the diminishing returns of losing character points. Another idea I had was to separate starting wealth from extra gear completely. So wealth level would give you your normal 20% of listed wealth, but each point of extra gear give you more total cash like this (basically, each point buys half of the next wealth level):
[Edit: this was supposed to be a table with two columns, Points in the first column, multiple of starting wealth in the second] Points Multiple of TL starting Wealth 1 *0.5 2 *1.0 3 *1.5 4 *2.0 5 *3.5 6 *5.0 7 *12.5 8 *20 9 *40 8 *60 9 *80 10 *100 11 *280 12 *460 13 *640 14 *820 15 *1000 etc. This extra starting wealth would not impact your earning power in any way, it just represents gear that can be used for adventuring that you have accumulated over and above what would normally be able to have. So, the TL2 Camillan Hastatus from Loadouts: Low-Tech would have Average Wealth, and $150 from that to use towards his weapons, armor, and travelling kit. He could then pay 4 points to cover the rest of the gear he would need to outfit himself in basic Hastati kit, giving him $1650 to spend on weapons, armor, etc. Or, if he wanted the additional optional equipment, it would cost him 6 points to cover the almost $3300 he would need. However, a TL3 Knight Errant Norman Milite would be status 2 and have wealth (wealthy) for $1000 in starting gear. However, he would also need, according to Loadouts: Low-Tech, $7,370 in armor, $120 for a shield, $600 for a thrusting broadsword, $40ish for a spear, etc. Plus, let's go with the $5000 for the heavy warhorse in Basic (though the size and stats on that aren't the greatest) for a total kit of about $14,000. This would mean he would have 20 points in Wealth, plus need an additional 7-8 points in gear to equip himself to the standard of a Norman Milite. That seems reasonable to me. The advantage of this scheme is it is straight-forward to calculate. The disadvantage is that the points in gear get no help from wealth, so there is diminishing returns at high wealth levels for the fist few points spent. Is this too generous? Too useless to characters with high wealth? |
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Tags |
house rule, wealth |
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