Quote:
Originally Posted by Kromm
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This is why I'm not a huge fan of X hours = 1 point: The flat rates in the rules aren't just averages, but averages with error bars so huge that they don't really have much value. h.
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On the contrary the time rules have a perfectly good use. That use might be small and simple but just by existing it answers the question "Can I learn Spoken Voormish while we're sailing towards Voorm or do i have to wait until we get there and I can kill some Orcs?".
Even the theoretical ability to learn skills without "adventuring" helps ground Gurps and make it less unreasonable than many games over the years where you did have to kill Orcs to pick up a new Skill even when that skill was largely unrelated to Orc-killing..