01-16-2018, 03:31 PM | #11 |
Join Date: Nov 2010
Location: Arizona
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Re: Fantasy Trip Illusions
Well, on the surface, I guess the counterargument would be "that's not how summoning spells work, according to AW..."
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01-16-2018, 03:32 PM | #12 |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Fantasy Trip Illusions
Does Joe the Fighter know that? ;-)
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01-16-2018, 03:34 PM | #13 |
Join Date: Nov 2010
Location: Arizona
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Re: Fantasy Trip Illusions
I would think something that fundamental would be covered in "basic fighting conditions for magical worlds 101" if it is in fact the case! ;-)
I'm going to be interested to hear what, if anything, Steve thinks about the issue... |
01-16-2018, 03:52 PM | #14 | |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Fantasy Trip Illusions
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By analogy, a fantasy world character in a well trained and well equipped military unit in a rich country might be given similar training in magic and how to deal with magic from a soldier's standpoint, but would an average peasant levy, bandit, or gladiator, someone who picked up a sword by necessity and learned on the job, have the same knowledge?
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01-16-2018, 05:07 PM | #15 |
President and EIC
Join Date: Jul 2004
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Re: Fantasy Trip Illusions
This is going to sound like a diversion, but I think it's relevant.
Sheepfarmer's Daughter, by Elizabeth Moon. IMO, and in the opinion of others, the best depiction ever of battle magic as seen by the non-mage grunts in the trenches. Dont let the title fool you. I have no idea what somebody was thinking to let it out with that title. This is an adventure story, and a strong one. The sequels show a detectable D&D influence but if you had never heard of D&D your enjoyment would not be lessened. Back to the subject at hand - I hope it does not become necessary to hedge illusions around with too many more rules. We have not even reached the question of what the abilities of Joe the Illusion are when the multiple viewers disagree on what Joe can do. |
01-17-2018, 03:06 AM | #16 | |
Join Date: Nov 2010
Location: Arizona
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Re: Fantasy Trip Illusions
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(And, for whatever it's worth, I was an Army grunt before I joined the USAF (and thus went through all that "extra" training -- which lasted about an hour and a half, and consisted of us putting on a gas mask -- NOT full MOPP gear -- going into a sealed tent where they popped a tear gas cannister, and then taking off our gas mask while they asked questions of us which we had to shout the answers to -- to insure we inhaled some of the gas. We then staggered outside to try and get the gas out of our lungs and eyes -- and, in some cases throw up.) By contrast, when I was actually deployed to a war zone where the USAF (which I joined after college) thought we might actually confront poison gas (in August 1990 when Sadam invaded Kuwait), we were given roughly 8 hours of additional training in both the classroom and in a gas chamber, including making us replace filters over and over and over again, practice donning the MOPP gear over and over again, teaching us how to detect gas ourselves, letting us smell the odors we could expect from different gasses, and then the same "tear gas" experience the Army gave me back in the late 70's. In short, the USAF's training was far better and more thorough than anything I received in the 1st ID in '78-'79. So maybe you not getting the training was a good sign! ;-) ) To my mind the best rule for what talents an illusion of a real person has is what the person the illusion is based on actually has, talents-wise -- mostly, however, that illusion's going to be a standard, central-casting issued Myrmidon with whatever equipment I give him and whatever talents are necessary to use it. I can't control what people "believe" but I can get my teeth into what actually IS. More importantly, if recent history has taught us nothing else, some people will believe anything, and others will believe nothing at all. It's hard to run a game that way... Last edited by JLV; 01-17-2018 at 03:40 AM. |
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01-17-2018, 10:51 AM | #17 | |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Fantasy Trip Illusions
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Also, how does either the well trained grunt or the thug with a weapon know that some wizard hasn't researched and created a Summon Doppelganger spell? If I were a GM, I might throw one of those in, just so that the PC doesn't know whether or not that's what happened.
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01-17-2018, 01:40 PM | #18 | |
Join Date: Nov 2010
Location: Arizona
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Re: Fantasy Trip Illusions
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As for the "doppelganger" argument, I have two responses: 1) There is no such creature in TFT as written. Therefore it's not an issue in the TFT system as written. 2) Assume the GM introduces "doppelgangers" to the system. So what? You attempt to disbelieve something. You fail (either because you simply failed to disbelieve, or because whatever it is isn't an illusion/image). You fight. Those three steps STILL APPLY here -- if you can't disbelieve something that actually looks like you...then it must not be an illusion/image, because you can automatically disbelieve an illusion/image that looks like you. So you fight. End of story. (The good news is that you don't have to worry about what someone THINKS the illusion of you can do -- because it's not an illusion and it therefore has its own specific characteristics which dictate its performance, even if it's imitating your moves.) Last edited by JLV; 01-17-2018 at 01:52 PM. |
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01-18-2018, 07:44 AM | #19 | |||
Join Date: Jun 2012
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Re: Fantasy Trip Illusions
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No illusory rock bouncing off an illusory wall is going to happen. Either the physical rock is going to go through the illusory wall or the physical rock is going to bounce off the illusory wall. Those are the only two possibilities allowed by the Wizard rules. Quote:
I think the point should be clarified in a redux TFT set. |
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01-18-2018, 08:18 AM | #20 | ||
Join Date: Aug 2004
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Re: Fantasy Trip Illusions
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