01-06-2018, 06:15 AM | #111 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: The Fantasy Trip
Quote:
<shrug> Well, I did say it was a heresy. :) And actually, it appears that, like me, you were dissatisfied with the 3d6 system. You simply chose a different path than I did. Your system more or less replicates the old Runequest resistance table, which can be a very workable solution. But I explicitly wanted to retain the "roll the attribute or less" aspect of TFT and using the d20 seemed a simply, low footprint solution. And we did play it a lot and were quite satisfied with it. I'd add that your system still preserves what I consider a negative feature of the 3d6 bell curve - a very modest difference in ability rating can create a significant difference in capability. Your example illustrates this quite nicely - a fighter with a DX of 14, now hits on an 11 or less (63% chance). His opponent, with a DX of 12 hits on a 9 or less (37.5%). The original success percentages are DX 14 - 90.74%, DX 12 - 74.07%. In other words, the DX 12 guy will hit about 84% as often as the DX 14 guy. But in your system the DX 12 guy hits about 60% as often as the DX 12 guy. This doesn't preserve the original difference in capability. But my real objection is that it shows how the 3d6 bell curve can create a huge difference in capability with a modest difference in ratings. I don't think I like it. The d20 system preserves this *particular* relationship quite well - the DX 12 hits about 86% as often as the DX 14 guy. However, I like a steady 5% increase in success percentage per attribute point. With the 3d6 system, the effectively useful attribute range is from 6 (~10% chance of success) to 14 (~90% chance of success). A 42 point character could have a base success of 90% on ST, DX and IQ rolls. With the d20, the same range is 2 to 19, which allows for more character points without breaking the system. Of course, these things are highly subjective, so there's really not much to debate. Last edited by tbeard1999; 01-06-2018 at 07:22 AM. |
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01-06-2018, 06:24 AM | #112 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: The Fantasy Trip
Quote:
:D |
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01-06-2018, 06:45 AM | #113 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: The Fantasy Trip
Hey, between this and Triplanetary being re-released, I'm feeling like the proverbial kid in a candy store.
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01-06-2018, 07:11 AM | #114 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: The Fantasy Trip
I'm curious to know what do you believe are the elements that define Melee/Wizard/TFT? When you think of the game, what is the first thing that comes to mind?
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01-06-2018, 08:18 AM | #115 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: The Fantasy Trip
Quote:
Roll attribute or less. Fast but flexible character creation. No classes. Fast but comprehensive combat system. Megahexes. Edit - hexes, not squares Last edited by tbeard1999; 01-06-2018 at 10:16 AM. |
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01-06-2018, 09:47 AM | #116 | |
Join Date: Mar 2009
Location: Cleveland, OH USA
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Re: The Fantasy Trip
Quote:
I know plenty of people have played TFT as straight "theater of the mind" role playing without these things, but the thought has never occurred to me. I embrace the place it sits between boardgame and RPG.
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___________________ Robert -- Cleveland, OH |
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01-06-2018, 09:49 AM | #117 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: The Fantasy Trip
D6 system
Pure Attribute system (all checks made against relevant attribute) Simple Talent system Complete integrated Tactical melee and magic system Simple and logical Progression via attribute increase (systems only major flaw) |
01-06-2018, 09:58 AM | #118 |
Join Date: Sep 2007
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Re: The Fantasy Trip
Since it's just becoming that season, I'll say it's a famous (US) Girl Scout cookie which used to have this shape, though now it's their stacked-faces logo and the overall outline is kind of vague on the modern cookie.
Originally, a three-leaved plant like clover (Latin "trifolium"), and from that more generally, a similar arrangement of three of anything, like the stylized clubs symbol on playing cards, or three mutually-adjacent hexes on a hex map. |
01-06-2018, 10:10 AM | #119 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: The Fantasy Trip
Quote:
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01-06-2018, 10:14 AM | #120 |
Join Date: May 2013
Location: Tyler, Texas
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Re: The Fantasy Trip
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Tags |
in the labyrinth, melee, roleplaying, the fantasy trip, wizard |
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