04-21-2013, 07:08 PM | #31 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Targeting cone attacks
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If I hit the closer guy, the barbarian, and I roll my 12 or less, I hit him. There is no scatter. It's not "I hit somewhere within his hex" but "I hit him and the cone scatters from there." Which means the further target gets hit, incidentally. The rules don't really say, "if you hit, you hit somewhere within a one-yard area containing him." A hit is a hit, and I can't see why it isn't a hit squarely in the center of the target for purposes of determining where else the cone goes. Especially since, by the raw, the size of your cone doesn't help your skill - if you roll your IA skill minus range/speed plus/minus SM, you hit. Period. That's, according to page 413 it says "One a hit, the cone is on target; otherwise, use the Scatter rule (p. 414) to determine a new target point." So as long as I roll under my skill to hit the target, I hit it square, that's the middle "hex" or "yard" of my cone. That's really where my issue with the RAW, as I understand it - there is never a reason to aim at the further target, and it's nonsensical to roll for the further one just because he happens to be there.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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04-21-2013, 07:30 PM | #32 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Targeting cone attacks
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If you hit them and were aiming at them then there is no scatter draw the line of effect though the target you were aiming at. If you aimed at a hex then the GM is with their rights to draw the line of effect though any part of the hex they wish. However I would draw it though the center of the hex if you hit by 4 or more (assuming a +4 modifier for attack the hex) and but hit by less then 4 then i would chose some other point in the hex. Not if the person you real want to hit is in the hex they hit no mater what pat of the hex you draw it though... but I would prove no such guarantee if you're aiming at an unoccupied hex. both of these cases don't use the scanter rules becuase they are hits not misses... however you something other than GM whim for where to draw the line though for the hit by less than 4, then use the scanter rules direction algorithm for which corner of the hex to draw the line tough either counting the near side corner as far side corner results or simple say the even you use the near side the person in the hex is considered hit in the same hex Last edited by roguebfl; 04-21-2013 at 07:34 PM. |
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04-21-2013, 07:36 PM | #33 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Targeting cone attacks
It says so where in the rules, though?
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
04-21-2013, 07:39 PM | #34 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Targeting cone attacks
Maybe this is PM Kromm time?
I have a PC with a cone attack in my game and it's come up recently there too. I just resolved it by using the Range modifier for the 1/2D range, but that was really just a "Roll and Shout!" resolution. |
04-21-2013, 07:40 PM | #35 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Targeting cone attacks
Note sure, I'm basing it on repeating statements by Kromm about the unsurity of position inside a hex especially when people start talking about bonuses to hit for being close.
and the Fact when your aiming at a hex you're very much in "close enough counts in hand-grenades and horseshoes" class of aiming. but they also in their right just to say it goes though the center of the hex for shear speed of play. |
04-21-2013, 07:42 PM | #36 | ||||
Join Date: May 2008
Location: CA
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Re: Targeting cone attacks
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That's not how targeting works in GURPS. If you want to hit the bullseye, you have to target it, and accept the penalties involved. |
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04-21-2013, 07:48 PM | #37 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Targeting cone attacks
Quote:
The thing about cones is, if you miss, you can often still hit. This should allow for more hitting at a lower skill and/or more hitting at a larger margin of miss. It should even go as far as "I can't possibly miss" if your cone is wide enough (a cone that's got a 100 yard range and a 100 yard maximum width is going to be hard to miss with; you'd practically have to want to miss). But I'm wondering if, by the RAW, it's not always better for a cone user to have a closer target that just happens to line up a cone further on (and thus hit those further on targets) than if they aren't there. Remember I'm the guy who doesn't think the +4 should apply; but even without that, why do I even need to aim if I can just point down a rough line and hit my target? Do I really need to resort to GM fiat and say "you weren't pointing in the line you thought you were"? Look, clearly I'm missing something fundamental and obvious, and if so, I apologize. But I just don't see how cones "work" as written. They seem like they depend a lot on not having a mix of targets, not having people try cute aiming tricks, and GMs doing weird stuff like insisting your "hit" actually passed through the tiny edge of the hex you hit just to show you who's boss. That can't be right, by my way of thinking.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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04-21-2013, 07:53 PM | #38 | ||||
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Targeting cone attacks
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See above.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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04-21-2013, 07:55 PM | #39 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Targeting cone attacks
Quote:
Even then the unsurity of where that person is in the hex give you flexibility to determine where the others are in the cone area of effect are hit or not |
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04-21-2013, 08:25 PM | #40 | |||
Join Date: May 2008
Location: CA
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Re: Targeting cone attacks
Actually, they do. Check out 'random hit locations' and the example I just posted. It should be extremely clear that to hit the actual dead center of a target, you need to accept a further penalty than if you're just aiming at it in general.
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Large Area Injury is about hitting a large area, not about getting the perfect center of the cone through the perfect center of the target, which is what you seem to want it to mean. |
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cone, rules question |
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