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06-23-2022, 07:03 AM | #41 | |
Join Date: Mar 2017
Location: Brazil
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
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That also fits with the fabled steriotype of the "Wizard Towers", so that's a nice lore bonus for the world design! |
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06-23-2022, 01:24 PM | #42 |
Join Date: Aug 2018
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
do you think the suggested limit on how much Paut you could safely drink per day (ie limiting bonus energy from potion supplements) would apply to the talisman version?
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06-23-2022, 08:33 PM | #43 | |
Join Date: Mar 2017
Location: Brazil
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
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Any more than that can only be done with S&S, and items done with that would take years or require circles with hundreds of Mages working for a few months in a single item, costing a fortune. What would it be the Talisman version you're refering? |
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06-23-2022, 08:43 PM | #44 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
Alchemical Charms (Magic 220) allow making reusable potions at 10x time and cost. This is... extremely abusable for enchantment purposes, as they can be used hundreds of times per year.
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06-23-2022, 09:10 PM | #45 | |
Join Date: Mar 2017
Location: Brazil
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
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I dont know if that's possible thou, Paut is described in Thaumatology (not Magic), and it is exclusively a liquid... It needs to be drank to have it's effects. I dont know if it can be turned into a Talisman. What would it even be? A sort of "mana battery"? Besides, I dont know if you could count such a Talisman as simply "Paut"; if it is simply supplying you extra energy, I would count it as an "alternative Powerstone", and only allow a person to use one or another - since you can only use one power source at a time for a single purpose. On the other hand, you could say that instead of serving as an external power source, what it does is regenerate your own reserves - just like liquid Paut does, which is fair enough. Even if this item were to work as regular liquid Paut... Then we would have to submit it to the same rules, thus it only supplies 6xST at most per day - which would not be cummulative with liquid Paut. As been abusable well... I love me some Munchkinism so... I would allow it - but Im a crazy GM! |
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06-23-2022, 10:03 PM | #46 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
Note that, even without paut talismans, paut is useful up to a certain point; while it isn't cheaper than slow and sure, combining it with Q&D can still be cheaper. Then again, if you're allowing alternate energy sources, Raise Cone of Power basically allows applying unskilled observers to Q&D enchanting. It's hard to use above 500 energy (for which you spend three hours on raise cone with 84 participants, then five hours on the Q&D; to get 600 you need to do it in two hours and thus 150 participants)
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06-24-2022, 10:18 AM | #47 | |
Join Date: Mar 2017
Location: Brazil
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
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Paut Talismans however would indeed make Q&D cheaper, but the hard limit of 800 energy remains |
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06-26-2022, 02:41 AM | #48 |
Join Date: Aug 2018
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
That could be said of many of the elixirs which are assumed to have talisman versions.
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Tags |
enchantment, incontinence, quick and dirty, urination |
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