06-22-2022, 07:33 PM | #31 | |
Join Date: Mar 2017
Location: Brazil
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
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And $1.800 the cost of labor (Px20) For a total of $87,996.23 or 88k for a 90 energy Powerstone. For a 100 Powerstone it's actually a little bit above 100k, so I rounded up. The entire thread is discussing about either or not to be possible to use a Single College only Powerstone in any Enchantment outside the Enchantment College, because you are working with 2 different spells - and I dont believe you can. |
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06-22-2022, 07:34 PM | #32 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
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06-22-2022, 07:53 PM | #33 |
Join Date: Mar 2017
Location: Brazil
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
Actually I've made a mistake, that's why the prices on the table at M20 never made sense to me, and now it just clicked me. I was having problem understand the english, it was saying "to the power of" and only now it clicked me that it means elevated.
So the formula is: [(10xP^2) + (40xP)] / (53/54)^P That for a 90 energy Powerstone gives: [(10x90x90)+(40x90) / (53/54)^90 = (81.000+3.600) / 0.18594730142 = 454967.613686 With labor costs at $1.800 that gives = 456767.613686 Which the table rounded to $460.000 And the cost for a 100 energy Powerstone would round to $675.000 Which means that it is even more expensive than what I have had antecipated. |
06-22-2022, 08:28 PM | #34 | |
Join Date: Mar 2017
Location: Brazil
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
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2 days it's 34, 3 it's 51 and so forth. Ok, the only problem is the 53/54 chance of if getting a flaw (I dont even know if that number is just critical failure or any failure, I'll do the math later). This means that to actually make a 90 points Powerstone there's only a chance of (53/54)^90 of it having no failed rolls, or only 0.18594730142 - or 18.5% of a chance of success. This means that, 90 energy powerstone requires 4.320 energy; with a 18.5% chance of success, this means that, on average, you'll actually require 23.233 energy, so that means that such a powerstone would actually cost exactly that amount, or $23.300 rounding up, following the rules that each energy point costs $1. This also means that such stones will take an average of 1.367 days to be made each one, or 3 years, 9 months and 2 days - assuming enchanters have enough of other Powerstones to power it each day - requiring around 1000 energy each day which can come from different Powerstones in this case since you only need 48 energy at a time. Yeah, that's actually a LOT cheaper than trying to use a jewel with the worthy of the Powerstone formula, althought it takes a lot more time to do it than using expensive jewels for it. |
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06-22-2022, 08:39 PM | #35 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
The math there goes into it (it's actually assuming 50% of quirks are manageable, 50% are not, and thus uses 209/216). The first table tells you average castings per stone, which is 576 for 90 point stones, and can normally be finished in six months or so, though the bootstrapping process takes a while (if you have a circle of 2, it takes around 18 months to double your supply of stones and you need ~40 sets of stones to saturate your mages, so something like eight years to actually be in production. A circle of 3 is around three years but somewhat less cost effective later).
Last edited by Anthony; 06-22-2022 at 08:54 PM. |
06-22-2022, 09:07 PM | #36 | |
Join Date: Mar 2017
Location: Brazil
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
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That however aint everything. A One College PW would serve for enchantments of the Enchantment College - but not for others. For that it would need an all purpose one. And to build an all purpose PW with 90 energy with cheap materials, it would require more or less 7 years each, on average. And it isnt everybody that has 7 years to spare like that. Now, a 90 energy PW with the proper materials, all purpose, would cost $460k - insanely expensive, particularly for TL3, yes. However, costing 20x90 = 1.800 energy, but divided by (53/54)^90 = 9.681 energy, which gives a time (divided by 800 as the max per day) equal to 12.10125 or 13 days. Actually, erase everything I said before - I dont know what crazy math I did previously, 23.233 energy takes 29.04125 days, or almost 30 days to complete - no, do not ask me why I came up with the previous number of 1.300 days, I seriously have no idea what crazy numbers I was doing. Well, now that I have corrected my own crazy numbers, that's actually pretty doable! You can actually make a constant flow of 90 energy PW quirk free, all purpose and with cheap materials at an average one 1 such stone every 2 and a half months more or less! PER MAGE! Wow! This is big! Wait a minute... Now I have to throw a few numbers for even larger PWs... Because this could greatly increase the amount of energy possible for Q&D enchantment - maybe even allowing to go the full 800 energy possible for a day, or maybe even extending that just a little bit to perhaps 1.000 - this would have a MASSIVE impact on the economy! |
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06-22-2022, 09:13 PM | #37 | |
Join Date: Mar 2017
Location: Brazil
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
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It is thus possible to have in "Roma Arcana" for example circles of enchanters able to make items up to 1.000 energy with Q&D each day! |
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06-22-2022, 09:27 PM | #38 | |
Join Date: Mar 2017
Location: Brazil
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
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So yes, I have to satisfy myself that 90 energy PWs is what the math allows us to have... Ho this is it. Still, that's 100 energy for mages working with Q&D enchanting per mage per day, which for a master with 20 skill gives items that cost up to 600 energy per day. So that's the limit of Q&D enchanting. |
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06-22-2022, 09:35 PM | #39 |
Join Date: Mar 2017
Location: Brazil
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
Ok, so I remade everything and, to actually make a 90 energy quirk free it would take almost 22 months. Not so easy as I thought before, but still manageable, and quite possible to have in large quantities for a respectable Empire.
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06-22-2022, 09:40 PM | #40 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: when is there HP damage for avoiding urination (Quick and Dirty Enchantment)
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I didn't model the effects of mana levels; if you have access to high or very high mana warehouses, you reduce base rental cost by 50 or 75%, but then have to add an additional charge for the fact it's probably more expensive to rent space in high or very high mana areas (if it's an extra dollar a day in high mana, you want to use a high mana warehouse above 250 energy). Last edited by Anthony; 06-22-2022 at 09:44 PM. |
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Tags |
enchantment, incontinence, quick and dirty, urination |
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