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Old 06-26-2012, 08:05 PM   #11
selenite
 
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Default Re: Ogre 6th Edition vs. bi-pedal battle mecha...

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Originally Posted by GrauGeist View Post
And you traverse slightly uneven ground somewhat more efficiently,
As long as it's hard ground. Cube-square law is rough on bipeds.
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Old 06-26-2012, 11:53 PM   #12
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Default Re: Ogre 6th Edition vs. bi-pedal battle mecha...

Unless they are Kaiju, but that's yet another crossover.
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Old 06-27-2012, 11:02 AM   #13
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Default Re: Ogre 6th Edition vs. bi-pedal battle mecha...

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As long as it's hard ground. Cube-square law is rough on bipeds.
That's why, as things get taller, they have to hollow out and become proportionally thinner, like the Eiffel Tower did.
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Old 06-28-2012, 06:58 AM   #14
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Default Re: Ogre 6th Edition vs. bi-pedal battle mecha...

You guys know that the regular ogre website has scenarios that use mecha and kaiju right?
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Old 06-28-2012, 02:40 PM   #15
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Default Re: Ogre 6th Edition vs. bi-pedal battle mecha...

I saw those, the mecha articles anyways, and they are awesome. But by virtue of carrying BPC and using tacnukes as standard armaments [necessary to be relevant on an Ogre battlefield], they're right off the scale as far as the Battletech universe is concerned.

My analysis was strictly considering Battletech-universe Battlemechs in the Ogre boardgame, not mecha-in-general.

An interesting combination of mecha and kaiju might be the really BIG mecha from WH40K. Titans, in the WH40K sense, would present a meaningful challenge to Ogres, to say the least. The really big ones might be as intimidating to a platoon of Ogres as an Ogre is to a platoon of HVYs.
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Old 06-28-2012, 03:25 PM   #16
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Default Re: Ogre 6th Edition vs. bi-pedal battle mecha...

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Originally Posted by SudsySutherland View Post
Aesthetically, the Mech's are far more 'relatable' and easier to anthropomorphize. Hence Mecha's popularity in general.
Is that the reason? They always looked completely stupid to me, and their appeal was thus a mystery.
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Old 06-28-2012, 07:18 PM   #17
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Default Re: Ogre 6th Edition vs. bi-pedal battle mecha...

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Is that the reason? They always looked completely stupid to me, and their appeal was thus a mystery.
Without intending to insult anyone who likes them, I wholeheartedly agree.
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Old 06-28-2012, 07:57 PM   #18
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Default Re: Ogre 6th Edition vs. bi-pedal battle mecha...

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Without intending to insult anyone who likes them, I wholeheartedly agree.
I think the #1 reason for anthro/bipedal mecha is that it makes the combat look more like it's people fighting than just a bunch of tanks. From an in-game point of view, a sufficiently advanced control system would probably make fighting that way a little easier too.

That being said, there's a lot of good reasons to NOT use that form factor, not the least of which is the reduced vulnerability of a slab-sided tank to joint damage. But walkers can navigate terrain that tanks can't...
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Old 06-28-2012, 08:33 PM   #19
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Default Re: Ogre 6th Edition vs. bi-pedal battle mecha...

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But walkers can navigate terrain that tanks can't...
I'm not sure there's too much terrain that walkers can navigate that Ogres can't...!

Just saying...!

<grin>

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Old 06-29-2012, 12:37 AM   #20
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Default Re: Ogre 6th Edition vs. bi-pedal battle mecha...

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Originally Posted by johndallman View Post
Is that the reason? They always looked completely stupid to me, and their appeal was thus a mystery.
I wonder if they didn't originate from the image of the samurai. Fully armored and masked as those warriors were, they do almost resemble antique robots (bamboopunk?). And the notion of individual mecha pilots battling one another in duel-like conditions might have appealed to lingering fondness for bushido. The fact that a number of early mecha could transform into jet fighters would support this theory, as fighter combat is one of the few remaining forms of modern warfare that could conceivably involve bushido or chivalric behavior.
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