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Old 08-23-2019, 12:58 AM   #9
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: Custom talent balancing advice

Quote:
Originally Posted by AlexanderHowl View Post
Humans being the only faction with gunpowder is an overwhelming advantage, meaning that humans would defeat the other races without that much difficulty, unless they used magic to even the playing field, so mundane talents do not really matter. For example, a musket deals 4d+2 pi++ damage, which means that a human army with muskets pretty much going to annihilate dwarven and elven armies (especially since they cost only $175 each).
On the other hand, short range and slow reload means most of the time you'll get one volley at a determined charge. It requires fire at just the right time - too soon and you'll hit nothing, too late and you'll be receiving the charge while still fiddling with your plug bayonets.
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