05-08-2009, 06:52 AM | #31 | |
Join Date: Nov 2006
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Re: Sniper and Medic
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05-08-2009, 08:00 AM | #32 |
Join Date: Apr 2006
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Re: Sniper and Medic
Alternately...
If you want your combat situations to be highly cinematic, you can have them that way. The trick is to do things the way they're done in movies. That means that you don't have a sniper, because a sniper would probably kill off one or more of the PCs. Or, if you have to have a sniper, then he manages to fire just as someone bends over to pick something up, alerting everyone to the danger so they can take cover. Or he picks off some redshirt instead of an important character. Maybe he's not a very good sniper, and he takes a really long time to line up his shots, giving PCs a chance to find him and snipe him back. Imagine what would happen in an action movie, and do that. |
05-08-2009, 08:35 AM | #33 |
Join Date: Jul 2007
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Re: Sniper and Medic
For super healing, while trying to maintain some sort of realism, you might want to try "experimental medicines".
Tell the PC's that the medicine is experimental. Have the doctors and pharmacists providing it REFUSE to discuss side effects. Ask the PC's to put a tick mark down every time they take the experimental medicine. Now, there don't have to be any side effects for real. Maybe there are, maybe not, but just doing the above will probably be enough to discourage the PC's from treating it as a font of eternal life. |
05-08-2009, 09:40 AM | #34 | |
Join Date: Jun 2006
Location: Between.
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Re: Sniper and Medic
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__________________
Sometimes the appropriate response to reality is to go insane. Philip K. Dick, Valis |
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05-08-2009, 05:16 PM | #35 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Sniper and Medic
Where can one get Power Up 2 at?
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05-08-2009, 05:20 PM | #36 | |
Join Date: Mar 2008
Location: Dallas, TX
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Re: Sniper and Medic
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05-08-2009, 07:51 PM | #37 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Re: Sniper and Medic
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05-08-2009, 08:52 PM | #38 |
Join Date: Aug 2004
Location: Elk Grove, CA
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Re: Sniper and Medic
[QUOTE=Xplo]Generally, you survive in a GURPS game the same way you survive in real life. I don't know anything about countering snipers, but high-tech small unit combat is often more about superior tactics than superior firepower. Your party is going to want to stay out of sight if possible; if they can't do that, they'll want to act on good intel (where is the enemy, and what's the best way to kill them?) and/or with as much backup as possible. Think of it like a chess game.
<SNIP> QUOTE] In real life, the best counter to a sniper is covering fire and maneuver. It's doubtful a sniper will: A) Miss a fatal *first* shot. B) Remain in place *after* that first shot. C) Engage in any kind of fire fight unless there is no escape route. D) Not have an escape route featuring cover and/or support. When the first guy goes down, the other targets should go to cover, try to bring superior fire upon the sniper's position and send someone out to flank the sniper's position. Cover means hidden from the sniper's view, superior fire includes the unit's larger number of generally automatic weapons (in modern times) as well as artillery if available, and if they're lucky, the flankers can interdict or cross the sniper's escape route. Simple. except when it's not. You might be a redneck if... You make your own bullets. |
05-08-2009, 09:25 PM | #39 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Sniper and Medic
Here is a completely unrelated question: if one wanted to stat a creature that is small, but good at grappling (like a Facehugger from the Alien series), what relevant Advantages/Skills are critical?
And on that note, are there some streamlined/truncated for creature creation? |
05-08-2009, 09:32 PM | #40 | |
Join Date: Jul 2008
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Re: Sniper and Medic
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And of course a good level of whatever skill it's grappling with. |
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Tags |
medic, q&a, random, sniper |
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