05-07-2009, 09:22 PM | #11 | |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: Sniper and Medic
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05-07-2009, 09:29 PM | #12 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Sniper and Medic
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Do you want the sniper to be able to make shots this difficult with 98% regularity and without aiming or having to do anything particularily impressive to achieve it? Or do you want a sniper who can make such shots only when dramatically appropriate, but otherwise functions at closer to human level? If it is the latter, you can allow, as Harald points out, the Buying Success with Points rule. In that way, when it really matters, the PC can simply declare that he makes the shot. Or, alternatively, you can allow him to buy abilities that allow him to shoot better when he's really motivated or something similar. A +x to his skill that only works a few times (or once) per adventure. The cost would be a lot less than buying the skills that worked all the time. But note that the skill score needed to make the above shot after aiming is much less. Using a Very Fine (Accurate) sniper rifle with the proper loads, a good scope and a combination of range finding gear and calculator can result in as much as 10+4+3+2+1=+20 to the shot. That would mean that 'only' skill 29 is needed to make the shot (skill 26 if the sniper has Single-Minded) and I can see that happening in a cinematic campaign.
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05-07-2009, 09:32 PM | #13 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Sniper and Medic
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--- One more thing for now. Going back to the medic and the issue of healing: are there rules for consumable healing devices that fit in the palm of one's hand? I'm going to need them to dole out to the PCS to keep up the day-long adventures and stretches of combat that will inevitably occur. Last edited by Ragitsu; 05-07-2009 at 09:35 PM. |
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05-07-2009, 09:35 PM | #14 | |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Re: Sniper and Medic
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05-07-2009, 09:36 PM | #15 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Sniper and Medic
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05-07-2009, 09:37 PM | #16 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Sniper and Medic
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In a more cinematic one, of course, go right ahead and allow them to add +whateryouneed to the points recovered by a successful First-Aid roll.
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05-07-2009, 09:42 PM | #17 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Sniper and Medic
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If you're going for real sniping shots, at real world ranges and against humans (not flies), you don't need skill 46.
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05-07-2009, 09:47 PM | #18 | |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Re: Sniper and Medic
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Maybe use the Healing advantage with some sort of accessibility limitation and extra time based on him having to make the stuff from whatever's handy.
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05-07-2009, 09:48 PM | #19 | |||
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Sniper and Medic
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Still, it shouldn't be too hard to cobble together stats for what I need. Thanks for the supplement reference all the same. Quote:
I figured as much :-D. The smallest targets I anticipate them having to shoot will be crow/cat sized (xenofauna). Quote:
--- If you don't mind another question (I mean it this time. Promise!), here it is: usually, how much does HP rise above HT in the average cinematic campaign? Are there any other rules that will facilitate this campaign where the PCs are out on their own for up to days at a time and need to be especially resilient (in general. I am aware of Advantages such as Hard to Kill) to survive battles against troops, the occasional vehicle and always lurking "monster"? The NPCs will suffer from Stormtrooper Academy Syndrom most of the time, but should they get a shot in, it will probably be "just a flesh wound" or very slightly incapacitating. I like being able to scale back to "realism" when needed, but not have it at the forefront of the campaign's feel. Hopefully some of that came through coherently :-P. Last edited by Ragitsu; 05-07-2009 at 09:53 PM. |
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05-07-2009, 09:55 PM | #20 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Sniper and Medic
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Just a tiny note, though. HPs are figured from ST, not HT. And they can go to up to 30% higher than ST in a realistic campaign. If you ignore that rule (which, in a cinematic campaign, you're perfectly entitled to do), I'd make the extra HPs not count for slams and falling damage. Otherwise, you're making the tougher PCs more massive, which would be kind of weird.
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Tags |
medic, q&a, random, sniper |
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