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Old 11-26-2008, 12:14 AM   #1
LinkN
 
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Default Thief power

The Thief power seems to be confusingly written. From what I can figure out, if the power works, you pick a side, roll a die, and add that much to the chosen side. Is this right?
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Old 11-26-2008, 04:41 AM   #2
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Default Re: Thief power

That's how I read it. I feel it's less confusing because similar wording is used elsewhere, but the basic gist is you can backstab the Monsters (roll a die for the munchkins) or vice versa.
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Old 11-26-2008, 07:14 PM   #3
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Default Re: Thief power

That's how I read it. It means you can help (or hinder!) without being a Helper.
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Old 12-03-2008, 10:09 AM   #4
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Default Re: Thief power

Yes, Yes, and Yes.
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Old 12-31-2008, 10:33 AM   #5
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Default Re: Thief power

Interestingly enough, that's how we interpreted the same question on our maiden MQ dungeon delve at my FLGS. Great minds do think alike . . .
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Old 02-24-2009, 01:22 PM   #6
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Default Re: Thief power

Quote:
Originally Posted by AbyssalStalker
I didn't know a thief could backstab monsters and not be involved in the combat! So you just roll a D6 to add to the munchkins if you backstab?

As a side note, is it possible to backstab another persons hireling or even steed if their in combat or is it the PC only? (AKA one backstab per physical person)

Thanks in advance
Wrong game, maybe. It seems you're thinking of the Munchkin Thief, which is not exactly the same as the Munchkin Quest Thief. . .
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Old 02-24-2009, 01:58 PM   #7
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Default Re: Thief power

Yes, you should, since this is the MQ forum.

In regular Munchkin Card Game the Thief ability to Backstabby works only in other players, not in Monster or Hirelings.
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Old 02-24-2009, 08:53 PM   #8
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Default Re: Thief power

Please slap me if this is the wrong place for the question, but it seemed related enough...

I was just curious why the Thief in MQ can't steal anything? That's always been my favorite part of the Munchkin class.

Maybe some of the higher ups who are visiting frequently might explain the process by which this ability was determined to be not so great for the game?
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Old 02-24-2009, 10:38 PM   #9
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Default Re: Thief power

Quote:
Originally Posted by Cheddar Limbo
Please slap me if this is the wrong place for the question, but it seemed related enough...

I was just curious why the Thief in MQ can't steal anything? That's always been my favorite part of the Munchkin class.

Maybe some of the higher ups who are visiting frequently might explain the process by which this ability was determined to be not so great for the game?
I assumed that it was because they didn't want that dynamic for the game? *shrug*

Or maybe they just decided that it would get too complicated too easily?

If you wanted to house-rule it in, I'd think it would make a good substitute for the d10 Power, so it gets better as you do.
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Old 02-25-2009, 05:43 AM   #10
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Default Re: Thief power

Quote:
Originally Posted by The Benj
I assumed that it was because they didn't want that dynamic for the game? *shrug*

Or maybe they just decided that it would get too complicated too easily?

If you wanted to house-rule it in, I'd think it would make a good substitute for the d10 Power, so it gets better as you do.

I think that would be a really bad sub. for the d10 power. With that as the d10 power once the thief got to level 10 they would be unstoppable. They would be able to steal every item from everyone at the table and have no penality for do so, with no chance of failure.
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