05-30-2014, 10:37 PM | #1 |
Join Date: Dec 2010
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Variable damage innate attack?
In short, we're looking at an innate attack that causes a rapid onset disease. IE less incubation period and faster cycles. To achieve that end I figure I'll just go with Tox damage with cycles and side effects.
Trouble is, I don't want it to be the same disease every time. What would be the best way to handle this? If I recall correctly, you can get a substantial discount by making several attacks more or less part of the same package. IE "fire stuff" might include a fire whip, sword and fireball. Unless I'm just horribly wrong about that. I can't seem to find it in the book. What modifier would there be for "non stacking", meaning a foe can only have one disease at a time? IE you can't give them the flue and smallpox, or even the flue twice, until one has run its course. What modifier might exist for the disease being randomly selected? You don't know if they'll get the plague or the sniffles. |
05-31-2014, 06:10 AM | #2 | |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Variable damage innate attack?
Quote:
Cheers Onkl |
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05-31-2014, 07:58 AM | #3 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Variable damage innate attack?
This can also be interpreted to say that if you hit somebody again, the new disease completely overrides the old one. If you can't choose which one activates, apply Uncontrollable to the entire package.
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Tags |
disease, innate attack, random |
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