11-25-2012, 06:49 PM | #1 |
Join Date: Nov 2012
Location: Australia WA
|
Dice Attack
Sorry if this has been covered somewhere, but searching for this is practically impossible.
So we are playing a Supers game, and I want a character who attacks with Dice. The idea that her rolls 2 dice, and depending on the number, a different attack is performed. One dice determines the attack, the other gives him a buff. I've been playing GURPS for a while now, but I really have no idea how to price an attack like this. My first thoughts are to make each Die an innate attack with different modes, then link it with the other one, but how would you price the limitations for needing to roll a die and get a specific number in order to use it? |
11-25-2012, 08:23 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Dice Attack
Method one
Link the different powers together and give each an accessability limitation "Only when roll X" That is valid by RAW but likely expensive. Method Two Build a set of alternative abilities and replace the "Ready" maneuver to change them with rolling the dice. Then give each an accessibility limitation only when roll specific number. You should get a discount since you cant choose which one to use. Also add a Nuiscance limitation that you must use the power when rolling the dice. Not sure Method Two is prefectly RAW but I would think most GMs would allow it.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
11-25-2012, 08:33 PM | #3 |
Join Date: Jul 2005
|
Re: Dice Attack
I'd make it a 5% enhancement. On the one hand you don't know exactly which attack you are getting, but on the other hand you do know it will be one of a distinct number of attacks you've determined in advance and can "throw it all" at your opponent eventually.
__________________
Villain's Round Table |
11-25-2012, 09:06 PM | #4 |
Join Date: Sep 2007
|
Re: Dice Attack
Actually, the 6-way linked version would call for rolling 6d6, and includes the possibility of hitting with more than 1 effect. You're activating six powers at once, each of which has an independent Accessibility with a 16% availability. (7-18% is canonically -35%, BTW.)
The AA version rates a small Nuisance Effect for not being able to select the best attack (fire, armor divisor, AoE, whatever is appropriate might not be available). Having to take a Ready if you don't like the power takes time away from combat. I imagine the OP was thinking of something that could attack every turn, but with a random effect for each attack. Is the target determined before the power is known? And there are buffs involved? That is, you have a chance of buffing your enemy? That's more annoying than having six attacks. You're not even certain you have an attack at hand. Or does the player know the power, and then gets to choose a target, so he can at least scatter buffs around the group rather than waste a turn? |
11-25-2012, 09:44 PM | #5 | ||
Join Date: Nov 2012
Location: Australia WA
|
Re: Dice Attack
Quote:
Quote:
And yeah, he doesn't know what attack he'll land. He doesn't roll it, and then get to choose his target. Edit: Oh, and thanks everyone for your help =D Last edited by Leynok; 11-25-2012 at 10:51 PM. |
||
11-25-2012, 11:03 PM | #6 | |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
|
Re: Dice Attack
Quote:
The "1=dud or reverse effect" ... well 1 in 6 being a dud would be like Unreliable ... about midway between the 11 and 14 level of the original limitation so let's call that -15% ... So, basically, you have 5 slots for each of the dice powers. Each slot has a "only when rolling X" Accessibility limitation of -20% in addition to any other applicable mods. Cost calculated as Alternative Abilities for each "side" (most expensive full cost, others count at 1/5th cost). Then those final, totalled costs for each side/die are modified with Link and given Unreliable for the "1=dud" effect. Workable?
__________________
The Wrathchild |
|
11-25-2012, 11:14 PM | #7 | |
Join Date: Nov 2012
Location: Australia WA
|
Re: Dice Attack
Quote:
|
|
11-26-2012, 06:52 AM | #8 | |
Join Date: Oct 2004
Location: Yorkshire, UK
|
Re: Dice Attack
Quote:
|
|
Tags |
dice, innate attack, random |
|
|