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Old 06-24-2012, 07:04 PM   #41
Crakkerjakk
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Default Re: Pyramid #3/44: Alternate GURPS II

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Originally Posted by NineDaysDead View Post
Please, please keep trying, it's a really, really fantastic article, I just feel it needs more polish and refinement.
GURPS authors are given limited ability in adjusting pre-existing bits of the system. There's lots of bits in Characters that should probably be adjusted in cost, but it's rare that permission is granted to do so. The rules are more lax for Pyramid, but still.
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Old 06-24-2012, 07:13 PM   #42
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Default Re: Pyramid #3/44: Alternate GURPS II

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GURPS authors are given limited ability in adjusting pre-existing bits of the system. There's lots of bits in Characters that should probably be adjusted in cost, but it's rare that permission is granted to do so. The rules are more lax for Pyramid, but still.
Even for Articles in an edition of Pyramid Titled "Alternate GURPS"? I mean the whole point is that it's not RAW, otherwise it would be called "Conventional GURPS"!
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Old 06-24-2012, 07:14 PM   #43
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Default Re: Pyramid #3/44: Alternate GURPS II

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Even for Articles in an edition of Pyramid Titled "Alternate GURPS"? I mean the whole point is that it's not RAW, otherwise it would be called "Conventional GURPS"!
Have any other of the articles tried to change the cost of base attributes? I don't think so, and I'm pretty sure there's a reason for that.
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Old 06-25-2012, 02:50 AM   #44
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Default Re: Pyramid #3/44: Alternate GURPS II

After a LONG surgery, the conjoined twins have been split at the request of the parent.
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Old 06-25-2012, 08:44 AM   #45
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Default Re: Pyramid #3/44: Alternate GURPS II

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Originally Posted by Crakkerjakk View Post
Have any other of the articles tried to change the cost of base attributes? I don't think so, and I'm pretty sure there's a reason for that.
I can actually share a bit of insight here.

Changing attribute costs isn't verboten per se, but -- really, like all GURPS articles in Pyramid -- it would have to be done for a specific reason. In addition, that reason has to serve a larger purpose for gaming (outside of change for change's sake); thus, "let's double the cost of all attributes, because I think they're too cheap" isn't likely to gain much traction, but "halving the cost of IQ lets you style an intelligence-based, action-secondary campaign, similar to CSI" might. [1]

Also, rules changes work much better the more compartmentalized they are; if Douglas' Fatigue rules hinged on HT always being priced differently, then it might have made it less likely to be accepted, since that would keep it from being as easily ported into most campaigns.

[1] The question of "Why would I use this?" is a fundamental one for all articles in Pyramid . . . or, really, even all gaming supplements. If an author can't provide a compelling reason why for features on "using a d20 instead of 3d6 for GURPS actions" or "extensive rules for child-rearing strategies," it's almost certainly going to have a problem finding enough of an audience to be worthwhile.
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Old 06-25-2012, 01:06 PM   #46
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Default Re: Pyramid #3/44: Alternate GURPS II

Erratum: p. 28: DR & DE read Defenders Eliminated & Defenders Retreat. Should be in reverse.
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Old 06-26-2012, 12:38 PM   #47
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Default Re: Pyramid #3/44: Alternate GURPS II

Do Thrown Weapons spend AP to attack with?
(I searched for it and it doesn't relate AP with thrown weapons anywhere)
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Old 06-26-2012, 12:41 PM   #48
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Default Re: Pyramid #3/44: Alternate GURPS II

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Do Thrown Weapons spend AP to attack with?
(I searched for it and it doesn't relate AP with thrown weapons anywhere)
That's a question that really should be asked in the thread dedicated to that article. I would rule that yes, it does cost AP to use muscle-powered ranged weapons besides bows.
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Old 06-26-2012, 12:44 PM   #49
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Default Re: Pyramid #3/44: Alternate GURPS II

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Do Thrown Weapons spend AP to attack with?
(I searched for it and it doesn't relate AP with thrown weapons anywhere)
Yeah, I would charge 1 AP for an attack, 2 AP for a Committed or All-Out Attack. The key to AP usage is significant exertion. Drawing a bow, throwing an axe or knife, or swinging a sword all qualify. Pulling the trigger on a gun or crossbow or releasing a bowstring (as opposed to drawing it) probably do NOT qualify.
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Old 06-26-2012, 03:24 PM   #50
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Default Re: Pyramid #3/44: Alternate GURPS II

As a heads up to all previous purchasers: This file has just been updated. (Page 12 -- part of "The Last Gasp" -- was tweaked a bit, and page 28 had a couple typos corrected.)

You'll be getting an email about this later today, but for those who like to live on the "cutting edge," you can log into your e23 account and redownload it now!
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