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#41 | |
Join Date: Jun 2010
Location: Dreamland
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And that's artificial buildings. Falling down a mountain is usually a combination of small falls adding up to a lot of damage. Being able to fall down 5yds at a time gives basically a super thrilling 'dive' off a mountain. Pits, both intentional or otherwise, can be dropped down. Mind, this reminds me how Acrobatics and thus Catfall don't take into account of how far a person can jump. Someone with a high jump of 7.5ft (or 8) would be better off taking Super Jump to ignore 5yds of falling. Maybe the Acrobatics check could be based on your high jump in feet (effectively high jump x12) or 75% that to be exactly 5yds for average person? |
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#42 | ||
Join Date: Jan 2015
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#43 |
Join Date: Feb 2016
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A character with Jumping-20 is capable of a high jump of up to 100" and a broad jump of up to 34'.
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#44 | |
Join Date: Aug 2007
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I can make characters with unrealistic jumping distances too but at least they'll be paragons of athletic abilty in other ways.
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Fred Brackin |
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#45 |
Join Date: Feb 2016
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Men's running high jump record is over 8', so Jumping-20 does not produce effects that are far off, though it does produce some exceptionally long results for running broad jump. In either case, it is a standard rule and not an optional rule, so it is fine for the vast majority of campaigns.
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#46 | |
Join Date: Jul 2008
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("They can't grab me if I'm on fire.")
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#47 | |
Join Date: Aug 2007
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I pointed this out on the old Pyramid boards (probably back in 2004) but I've sort of known it since i got my copy of 1e (1986?) and started making a character who abused this rule back then.
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Fred Brackin |
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#48 | |
Join Date: Jun 2010
Location: Dreamland
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The rules for jumps I think are just bad in general. Your broad jump seems to get too big, especially compared to high jump. I think it's about x4 high jump which looks really silly when you get extreme numbers. Then again, I also dislike how there are flat modifiers in the equation but I'm not sure what a 'good' fix to that would be. |
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#49 | |
Join Date: Aug 2004
Location: Udine, Italy
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And yes, while the descriptions of Gliding and Controlled Gliding do not specify you can't hover with those Limitations, please see p. B398. With either form of Gliding, you must move at least 1/4 of your top air speed each turn. Otherwise, you go into a stall and start falling. I studied the GURPS rules for unpowered flight for "A Whisper in the Sky", Pyramid #3/39. |
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Tags |
advantage, catfall, house rule, peripheral vision, very fit |
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