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#21 | |
Join Date: Dec 2014
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#22 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Very humancentric, but that's necessary when dealing with such a specialized form of movement.
Housecats can sprint up to 30 mph but can't long jump 32+ feet. How is move (11 times 16 inches)times 2 getting 32 feet? I get either 29 1/3 feet for straight math. Or 35 1/2 feet is adding 20% sprint bonus.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#23 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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I never quite really understand why Basic Move is based on Basic Speed.
If my players raise (or create a PC with higher attributes) DX or HT and therefore Basic Speed, I give them points back if Basic Move would otherwise also increase. For a SM 0 character it just stays at 5 without any justification by the player why it should be raised. I have completely disconnected the secondary attributes from their parent attributes and player can upgrade each attribute independently. This also calrifies some rules when getting hit or exhausted where they list that you get a penalty at the basic attribute and at the secondary attribute (but they do not say if its cumulative). |
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#24 | |
Join Date: Sep 2004
Location: Montréal, Québec
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It isn't. It's two different things: the world record is 29 feet (so Move 11) and Usain Bolt runs at Move 12 (per previous poster), giving him 32 feet. |
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#25 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Oh, ok. My mistake.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#26 |
Join Date: May 2015
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I'm counting on you guys to come up with a proper formula in this thread, where both the average and high-skill numbers come out right.
It's basically solving a system of equations, isn't it? Of course, all the physical activity formulae should be tuned so they all come out right. :-) |
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#27 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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One problem is that human jumping is almost entirely about explosive leg strength to weight ratios. Skill keeps you from screwing up, but it's most important with inches, not feet, in my opinion.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#28 |
Join Date: Dec 2014
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Alright, I decided to come back to this in order to actually figure it out.
My math is based entirely on that average long jump for high school athletes is 16 feet while the world record is 30 feet rounding up. First off, I changed the Jumping Skill so that it can't replace BM. Now it can give an extra yard on a success, and two extra yards on a critical success. Failure costs you a yard, and critical failure causes you to trip up right as you're jumping. For high jump, replace yard with 6 inches. Jumping Skill can be used to exceed the maximum for running jumps. Other functions for the Jumping Skill are focused on accurate jumps, not jump distance. If you want to jump to a specific hex rather than go your full distance based on prior movement to the jump, then a jump roll is made. On a failure, you either end up one hex short or one hex too far. Penalties are added based on how small the target is. Usually an acrobatics roll will be made afterwards to balance on the target if it is really small such as a wire. Critical failure is the same as above. I changed the equations to making BM 5 cause an average jump for High School athletes while BM 14 causes the world record with a successful roll of the Jumping Skill. Standing Broad Jump: BM/2 + 5 = Distance in Feet (Double this is maximum Running Broad Jump). Running Broad Jump: BM/2 + 5 + Yards Ran = Distance in Feet. High Jump used similar statistics. Standing High Jump: 1.5*BM + 4 = Vertical Inches. (Double this is maximum Running Broad Jump) Running High Jump: 1.5*BM + 4 + (Yards Ran)*2 = Vertical Inches. Last edited by Koningkrush; 12-19-2015 at 02:54 PM. |
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#29 | |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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#30 |
Join Date: Dec 2014
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BM 14 is what you get if you Sprint with BM 11 and add 20% extra effort.
I kind of realized I based everything off fastest velocity a person can possibly move, but then saw that jumping distance is still based off normal BM, not the 14 with Sprint and Extra Effort. Regardless, it still works out fine for everything else. It just forces someone with BM 11 or 12 to use Extra Effort to reach world records, or even slightly beyond. With BM 11, a full run, a critical success with the Jumping Skill, and 20% extra effort, you can break the world record by about 1-2 feet. Last edited by Koningkrush; 12-19-2015 at 03:55 PM. |
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Tags |
house rule, jumping, realism |
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