04-30-2012, 04:10 PM | #1 |
Join Date: May 2008
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Low Super ST Not Worth It?
I ntoice that ST with Super Effort costs 40/level, but up to +6 is always lower than spending equivalent points in ST.
For instance, level 1 is +1/+3, 2 is +2/+5, etc., so even spending FP, you have less ST than you otherwise would. Once you hit 7, the super effort ST overcomes 4x normal ST. This seems somehow off. |
04-30-2012, 04:21 PM | #2 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Low Super ST Not Worth It?
Quote:
Bill Stoddard |
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05-01-2012, 04:25 PM | #3 |
Join Date: May 2008
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Re: Low Super ST Not Worth It?
Would it be fair to rule that you get the higher of the size/range table number or your Super ST times 6? i.e., 2 Super Strength would get you +2/+12, 5 would be +5/+30, etc., but once you hit around 7 or 8, it starts to use the table again.
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05-01-2012, 05:07 PM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Low Super ST Not Worth It?
No, it's an artifact of bad game design. It wouldn't be that hard to fix (either trash the enhancement completely and turn it into an advantage, or change its mechanics), it's just that it was introduced in Powers and fixing it wasn't a priority for Supers.
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05-01-2012, 05:17 PM | #5 |
Join Date: Aug 2005
Location: Denmark
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Re: Low Super ST Not Worth It?
Doesn't Powers also say you can only buy it if you have 8 levels of Super ST?
[edit] I was thinking of Super Effort fror Lifting ST but if I remember correctly Super ST is based on the same. If the GM sets a limit when using this modifier, it should be at Lifting ST +8 or higher. Last edited by Maz; 05-01-2012 at 05:21 PM. |
05-01-2012, 05:26 PM | #6 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Low Super ST Not Worth It?
It almost makes sense if you think the idea of a low Super Strength character is almost an oxymoron.
If you're looking for the short term reduced price Strength, you could always slap emergencies only on no HP St.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
05-01-2012, 10:03 PM | #7 |
Join Date: Sep 2004
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Re: Low Super ST Not Worth It?
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05-01-2012, 11:23 PM | #8 |
Join Date: May 2010
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Re: Low Super ST Not Worth It?
Or costs 1 FP. That could be an especially helpful approach in a campaign where the characters are expected to grow a lot in power level the GM wants it to make sense to "trade in" levels of normal ST for super-ST later on.
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05-01-2012, 11:27 PM | #9 | |
Join Date: Jan 2010
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Re: Low Super ST Not Worth It?
Quote:
ST 20 [100] HT 10 [0] Lighting ST 12 [36] Lifting 15 [12] Max lift of ~2000 pounds for 148 points rather than the 300 you'd spend on Super-ST. By the time you reach 10 tons the Super-ST method is more efficient than anything else. |
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05-01-2012, 11:30 PM | #10 |
Join Date: May 2005
Location: Lynn, MA
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Re: Low Super ST Not Worth It?
The cost of ST especially in the ranges discussed here has been hotly debated.
The best way to mitigate this by RAW is to add a Pact Limitation to ST to follow the "supers" or whatever conventions it is meant for. My group has played with a 5 point ST model for supers games with some success over a few games, but the current GM decided not to use it in the current game, not sure if it will be back... The problem there is that your normal effort ST and HP Drop if you do. Last edited by the_matrix_walker; 05-01-2012 at 11:39 PM. |
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