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Old 10-11-2011, 01:13 PM   #1091
Totem
 
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Default Re: [IC] Worlds of Fire

Quote:
Originally Posted by Talosian View Post
How does Ehrahm appear to be doing?
Ehrahm hasn't come under attack this time around. His corridor is unlit (he has Darkvision), and there's at least one tripwire in there. Basically the cultists are avoiding it as a bad idea and concentrating on the ones that they can see (including the one that never had any defences in it at all), and which they've cleared the defences from. He's still hanging around there in case anything happens. Unless you want him back of course.
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Old 10-12-2011, 02:55 AM   #1092
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Default Re: [IC] Worlds of Fire

Cultist #20, come on down!

Douglas will take a step if need be, for lighting purposes.

Pistol (Skill 17, +3 Acc, +1 Weapon Bond, -3 Vitals, -2 Deceptive Attack), 16 (3d6=16)

(Hah!)

Damage, pi+ (2d6+2=9)

(Four shots remaining.)
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Old 10-12-2011, 11:21 AM   #1093
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Default Re: [IC] Worlds of Fire

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Originally Posted by ErhnamDJ View Post
Cultist #20, come on down!

Douglas will take a step if need be, for lighting purposes.

Pistol (Skill 17, +3 Acc, +1 Weapon Bond, -3 Vitals, -2 Deceptive Attack), 16 (3d6=16)

(Hah!)

Damage, pi+ (2d6+2=9)

(Four shots remaining.)
Cultist #20: Dodge 8: 5+2+1 = 8 (barely)

[OOC: Finally! So much for foregone conclusions.]

Mark to act.
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Old 10-12-2011, 11:55 AM   #1094
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Default Re: [IC] Worlds of Fire

(Deceptive Attack. Sorry Totem :P)*

*Or maybe this was taken into account. But it isn't written into the numbers...
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Old 10-12-2011, 01:08 PM   #1095
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Default Re: [IC] Worlds of Fire

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Originally Posted by Talosian View Post
(Deceptive Attack. Sorry Totem :P)*

*Or maybe this was taken into account. But it isn't written into the numbers...
Dang; no it's not. Speed Reading: 6+6+6 = 18 (critical failure).

Quote:
Originally Posted by ErhnamDJ View Post
Cultist #20, come on down!

Douglas will take a step if need be, for lighting purposes.

Pistol (Skill 17, +3 Acc, +1 Weapon Bond, -3 Vitals, -2 Deceptive Attack), 16 (3d6=16)

(Hah!)

Damage, pi+ (2d6+2=9)

(Four shots remaining.)
Cultist #20: Dodge 8-1 = 7: 5+2+1 = 8 (failed by 1)
Damage: 9*1.5 = 13(.5)
Cultist #20 is dead.
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Old 10-12-2011, 01:17 PM   #1096
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Default Re: [IC] Worlds of Fire

With Guy quite thoroughly dealt with, and since they’re still surrounded, Mark-315 decides to see if he can clear the corridor rapidly in an attempt to give him and Douglas some breathing room, and with his attention no longer on Guy he turns and opens fire on the remaining five cultists in the corridor with him and Douglas in one sustained arc of fire with his 4.2mm Gauss Avenger SMG.

9 Shots fired:
- 1 wasted to traversing.
- 2 shots at Dale.
- 2 shots at #16.
- 2 shots at #17.
- 2 shots at #18.

[Mark-315: SMG Skill 13, -0 range, -0 lighting, +1 HUD Link, Shots (2-4) +0 = 14: 6+1+4 = 11 (Success by 3)]
Recoil 2: Both shots hit
[Damage 4d = 6 + 6 + 3 + 1 = 16]
[Damage 4d = 6 + 2 + 2 + 3 = 13]

[Mark-315: SMG Skill 13, -0 range, -0 lighting, +1 HUD Link, Shots (2-4) +0 = 14: 4+2+6 = 12 (Success by 2)]
Recoil 3: One shot hits
[Damage 4d = 3 + 2 + 4 + 5 = 14]

[Mark-315: SMG Skill 13, -0 range, -0 lighting, +1 HUD Link, Shots (2-4) +0 = 14: 1+3+4 = 8 (Success by 6)]
Recoil 4: Both shots hit
[Damage 4d = 6 + 5 + 2 + 4 = 17]
[Damage 4d = 2 + 2 + 5 + 4 = 13]

[Mark-315: SMG Skill 13, -0 range, -0 lighting, +1 HUD Link, Shots (2-4) +0 = 14: 5+2+2 = 9 (Success by 5)]
Recoil 5: One shot hits
[Damage 4d = 5 + 6 + 3 + 6 = 20]

Last edited by KS Pathfinder; 10-12-2011 at 01:27 PM.
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Old 10-12-2011, 01:41 PM   #1097
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Default Re: [IC] Worlds of Fire

Quote:
Originally Posted by KS Pathfinder View Post
[Mark-315: SMG Skill 13, -0 range, -0 lighting, +1 HUD Link, Shots (2-4) +0 = 14: 6+1+4 = 11 (Success by 3)]
Recoil 2: Both shots hit
[Damage 4d = 6 + 6 + 3 + 1 = 16]
[Damage 4d = 6 + 2 + 2 + 3 = 13]
Dale: Dodge 9, +1 Feverish Defence = 10: 6+6+2 = 14 (failed by 4)
HT Roll to avoid dying: HT 12: 6+3+1 = 10 (by 2)

Quote:
Originally Posted by KS Pathfinder View Post
[Mark-315: SMG Skill 13, -0 range, -0 lighting, +1 HUD Link, Shots (2-4) +0 = 14: 4+2+6 = 12 (Success by 2)]
Recoil 3: One shot hits
[Damage 4d = 3 + 2 + 4 + 5 = 14]
Cultist #16: Dodge 8: 6+2+1 = 9 (failed by 1)

Quote:
Originally Posted by KS Pathfinder View Post
[Mark-315: SMG Skill 13, -0 range, -0 lighting, +1 HUD Link, Shots (2-4) +0 = 14: 1+3+4 = 8 (Success by 6)]
Recoil 4: Both shots hit
[Damage 4d = 6 + 5 + 2 + 4 = 17]
[Damage 4d = 2 + 2 + 5 + 4 = 13]
Cultist #17: Dodge 8: 5+3+4 = 12 (failed by 4)

Quote:
Originally Posted by KS Pathfinder View Post
[Mark-315: SMG Skill 13, -0 range, -0 lighting, +1 HUD Link, Shots (2-4) +0 = 14: 5+2+2 = 9 (Success by 5)]
Recoil 5: One shot hits
[Damage 4d = 5 + 6 + 3 + 6 = 20]
Cultist #18: Dodge 8, +1 Feverish Defence = 9: 6+4+1 = 11 (failed by 2)


Though Dale is still hanging on at -15HP, the other three cultists are quite dramatically dead from Mark's burst of firepower. Dale has collapsed from the injury and is doing a fair impression of dying. Seann will, of course, have a fit when he hears about the use of lethal force in this manner, but go figure.


Ignoring the way that Mark has cut a swafe through his fellow cultists, Wolf fires on Douglas.

Wolf: Pistol 12, -2 range, +2 Aim, Shots (2) +0 = 12: 2+1+3 = 6 (by 6)
Damage: 2d pi+: 6+6 = 12 (18 in flesh)
Damage: 2d pi+: 6+2 = 8 (12 in flesh)

[OOC: I do manage occasionally]

Douglas to roll defence.


[Combat Time: Initiative]
Angel: x -- Just standing there
Douglas: 7 -- Fired on Matt
Mark: 6.5 -- Shot... various people actually
Charles: 6.25 -- Staying in ritual
Ehrahm: 6 -- Guarding corridor
Dale: 6 -- -15HP, down from Major Wound
Matt: 6 -- 2HP, stunned from Major Wound
Seann: 5.5 -- Staying in ritual
Guy: 5.5 -- -37HP, very dead
Wolf: 5.5 -- Fired on Douglas
Serena: 5 -- Went with Mark
John: 5 -- Ecstasy for 6 minutes (2 remaining)
Cultist #16: 5 -- Dead
Cultist #17: 5 -- Dead
Cultist #18: 5 -- Dead
Cultist #20: 5 -- Dead

## Tied up
Tom: 6 -- 7 HP, stunned from Major Wound, crippled leg
Simon: 6 -- -1 HP, stunned from Major Wound, 10 FP
Cultist #3: 5 -- 4 HP, stunned from Major Wound
Cultist #11: 5 -- 4HP, stunned from Major Wound
Cultist #12: 5 -- 5 HP, stunned from Major Wound
Cultist #14: 5 -- 3 HP, stunned from Major Wound
Cultist #15: 5 -- 5 HP, crippled leg, not stunned

* Changed position in Initiative order due to Wait
[/Combat Time]
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Old 10-12-2011, 02:03 PM   #1098
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Default Re: [IC] Worlds of Fire

Quote:
Originally Posted by Totem View Post
Dang; no it's not. Speed Reading: 6+6+6 = 18 (critical failure).
I think that was probably a normal failure. :)

Quote:
Cultist #20: Dodge 8-1 = 7: 5+2+1 = 8 (failed by 1)
Damage: 9*1.5 = 13(.5)
Cultist #20 is dead.
Two in a row! 9*3 (Vitals) = 27
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Old 10-12-2011, 02:09 PM   #1099
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Default Re: [IC] Worlds of Fire

Quote:
Originally Posted by Totem View Post
Ignoring the way that Mark has cut a swafe through his fellow cultists, Wolf fires on Douglas.

Wolf: Pistol 12, -2 range, +2 Aim, Shots (2) +0 = 12: 2+1+3 = 6 (by 6)
Damage: 2d pi+: 6+6 = 12 (18 in flesh)
Damage: 2d pi+: 6+2 = 8 (12 in flesh)
Two attacks? We're getting tricky now, aren't we?

I'm not sure if I need to roll one defense or two. I'll go on and roll two and if you don't need the second one, that can be discarded.

Dodge (Speed 7, +3, +1 Combat Reflexes, +2 Feverish Defense), 13 (3d6=8)

Dodge (Speed 7, +3, +1 Combat Reflexes, +2 Feverish Defense), 13 (3d6=10)
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Old 10-13-2011, 11:57 AM   #1100
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Default Re: [IC] Worlds of Fire

Quote:
Originally Posted by ErhnamDJ View Post
Two in a row! 9*3 (Vitals) = 27
Unnamed NPC at below 1 HP = dead NPC. He can't be more dead than dead. This is unnecessarily vicious (and yes it was Critical...).

Quote:
Originally Posted by ErhnamDJ View Post
Two attacks? We're getting tricky now, aren't we?

I'm not sure if I need to roll one defense or two. I'll go on and roll two and if you don't need the second one, that can be discarded.

Dodge (Speed 7, +3, +1 Combat Reflexes, +2 Feverish Defense), 13 (3d6=8)

Dodge (Speed 7, +3, +1 Combat Reflexes, +2 Feverish Defense), 13 (3d6=10)
Basic Set P375 (since having other people check my working out seems like a good idea at this point) says it's a single dodge roll for a rapid-fire attack. Success is one miss, plus one additional miss as per your margin of success. So we ignore the second roll and calculate off the first = Margin of success of 5. Wolf would need to have fired seven shots in order to hit Douglas with that roll. Dang.

Douglas manages to slip around the shots quite neatly, and now needs to act.
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