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Old 10-08-2007, 12:29 PM   #21
ericbsmith
 
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Default Re: GURPS Martial Arts data file available for download

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Originally Posted by Bruno
Actually, none of the Martial Arts weapons are getting the correct quality subgroups added (cut-imp, crush, etc). They're just getting the generic melee/ranged quality option.
How very strange, because I remember entering them in my spreadsheet. It looks like I never plugged in the code to copy which quality mods they get into the mods() tag. I've now corrected the data file and uploaded the updated version.
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Old 10-08-2007, 12:37 PM   #22
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Default Re: GURPS Martial Arts data file available for download

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Originally Posted by ericbsmith
...because I remember entering them in my spreadsheet. ...
You have a spreadsheet which makes new datafile creation easier? :)
Are you sharing with us other fine folk? :) (I've just been using vi & notepad).
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Old 10-08-2007, 01:11 PM   #23
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Default Re: GURPS Martial Arts data file available for download

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Originally Posted by Mettius
You have a spreadsheet which makes new datafile creation easier? :)
Are you sharing with us other fine folk? :) (I've just been using vi & notepad).
I have a couple of them. One for Templates, which is wickedly complex and probably not user friendly at all (unless you wrote the damn thing ;-) - and which will probably be made obsolete by the next GCA update. The other is for Weapons - it's simple enough that anyone could use it, but unless you're trying to import 100 weapons from a book (as I have to) it's not really any easier than using the _New Weapon item prompts from within GCA.
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Old 10-08-2007, 01:18 PM   #24
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Default Re: GURPS Martial Arts data file available for download

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Originally Posted by ericbsmith
...unless you're trying to import 100 weapons from a book (as I have to) it's not really any easier than using the _New Weapon item prompts from within GCA.
I have a few dozen things to import, no big deal. Though I found the _New whatever dialogs too cumbersome, I'm just typing in notepad.
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Old 10-18-2007, 02:37 PM   #25
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Default Re: GURPS Martial Arts data file available for download

Man, that's one huge file!

One thing I seem to notice is that the expanded hit locations aren't yet supported - is that correct?
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Old 10-18-2007, 11:52 PM   #26
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Default Re: GURPS Martial Arts data file available for download

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Originally Posted by The Wrathchild
One thing I seem to notice is that the expanded hit locations aren't yet supported - is that correct?
The Hit Locations (in the protection window) are a function of the program, not the data files.
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Old 10-19-2007, 12:10 AM   #27
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Default Re: GURPS Martial Arts data file available for download

Ah, of course.

It just came up as I was looking through the data file, and came across a section that contained a listing of hit locations.
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Old 10-19-2007, 01:38 PM   #28
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Default Re: GURPS Martial Arts data file available for download

Have you thought about adding wildcard skills for each style? I really like that route as opposed to taking 50 different related skills etc...
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Old 10-19-2007, 06:40 PM   #29
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Default Re: GURPS Martial Arts data file available for download

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Originally Posted by Kuragari
Have you thought about adding wildcard skills for each style? I really like that route as opposed to taking 50 different related skills etc...
Uh, the biggest style is 12-15 skills.
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Old 10-19-2007, 06:42 PM   #30
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Default Re: GURPS Martial Arts data file available for download

I was looking at the Style Familiarity Perk in GCA, and it seems to have specializations for most Martial Arts, but then it has Style Familiarity (Military Hand to Hand). But Military Hand to Hand is a category of Martial Arts just the same as Karate and Kung Fu. I assume this is a mistake and in some future datafile we'll have Style Familiarities for the martial arts under Military Hand to Hand (Fairbairn, Krav Maga, Sambo, MCMAP).
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