03-26-2016, 12:43 AM | #1 |
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Join Date: Feb 2016
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How would you reboot THS?
if THS is a retrofuture, how could it be rebooted to a setting more germane for our zeitgeist? i think first, ditch space, make it a dystopia, but one with bright spots. the evolution of transhumanity isn't nice and pretty.....but it is happening.
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03-26-2016, 04:32 AM | #2 |
Join Date: Aug 2004
Location: U.K.
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Re: How would you reboot THS?
TS was never about the zeitgeist; it's about a sort of fast-forward provisionally highly optimistic futurism. There are plenty of cyberpunk and post-cyberpunk settings out there; TS needs to explore the adventuring possibilities of things going more (but far from totally) right. And ripping the space part out of a game with that specific title would just be stupid.
And as I said elsewhere, the real problem with such a project would be building a plausible future history that wasn't out of date before the book came back from the printers. But one could partially dodge that problem by setting things 150-200 years ahead, rather than the original 100, which is a good idea anyway. It allows more time for some of the developments in biotech and space colonisation, which are inherently slow in the absence of handwaved superscience, as well as providing some scope for handwaved "things settle out this way, eventually" treatments of the geopolitics.
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03-26-2016, 05:17 AM | #3 |
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Join Date: Feb 2016
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Re: How would you reboot THS?
i don't see how space and transhumanism are joined. in canon THS, 99.9999% of sapient being live on Earth, but what % of the books are about space? expansion into space was an excuse to explore transhumanism and push the boundaries. i thought it would be interesting to explore some of the not-so-futurist possibilities of transhumanism. consider the challenges of the future - west/islam clash, environmental degradation, energy shortages, etc and the possibilities of biotech. emphasize the cultural clashes that would be involved in genetically altering humans. and throw in some unexpected developments, because a proper future should be *weird*. anyway, how about a biotech setting? realistically, the tech will be used on everything BUT humans. i was just letting my mind wander, anyway.
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03-26-2016, 06:09 AM | #4 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: How would you reboot THS?
Quote:
Also, dystopias are dime a dozen, whether the Nth variation of cyberpunk (as Phil Masters mentioned), or something more low-tech like Game of Thrones. Dystopias are overused. Everyone is monkeying DarkerAndEdgier without adding to the uniqueness and not necessarily increasing the actual fun ratio. ---- That being said, some ways I would think THS could/should be changed in case of a reboot:
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03-26-2016, 06:11 AM | #5 |
Join Date: Aug 2004
Location: U.K.
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Re: How would you reboot THS?
What is the full title of the game setting?
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
03-26-2016, 07:32 AM | #6 | |
Banned
Join Date: Feb 2016
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Re: How would you reboot THS?
i was rather thinking, 'how can you take these rules/tools and use them differently'?
also, 'space' could refer to virtual space. have you read 'Living Next Door to the God of Love'? it's transhuman, it's in space and it has virtual worlds that are *real*. actually, the world of 'Natural History' would make a fine new THS reboot. Quote:
Last edited by mukibear; 03-26-2016 at 07:37 AM. |
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03-26-2016, 10:36 AM | #7 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: How would you reboot THS?
I think the short answer is "I wouldn't."
There are properties that get rebooted and updated: Many superheroes, but also horror classics and Sherlock Holmes. Occasionally it's done well and even delightfully (as in Sherlock). Much of the time it's unsatisfactory. Batman works beautifully as a 1930s character; by the 1980s it was just past credence that he could keep his secrets against modern forensic methods. On the other hand, there's a lot to be said for learning to read and enjoy classics as works of their period. And I think THS can be enjoyed in that spirit, just as Traveller can be enjoyed despite its retrograde tech. I don't think the economic conditions exist currently to support the kind of game setting that THS provides, as an original creation from scratch. What seems to work for SJ Games now is series that focus not on setting, but on type of adventure—dungeon crawl, postapocalyptic survival, and so on. And I don't know how you could do a generic adventure in the spirit of THS. I'm not even sure what the generic THS adventure is!
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03-26-2016, 10:52 AM | #8 |
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Join Date: Feb 2016
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Re: How would you reboot THS?
okay - how about using THS to do Natural History - has anyone else read this? it's more post-human than THS.
let me dig through my data - i have the e-book somewhere, i'll post descriptions of some of the characters Last edited by mukibear; 03-26-2016 at 11:02 AM. |
03-26-2016, 11:11 AM | #9 |
Banned
Join Date: Jan 2013
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Re: How would you reboot THS?
Wouldn't you more be using GURPS to do Natural History than using THS?
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03-26-2016, 11:34 AM | #10 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: How would you reboot THS?
I would instead go first to GURPS Bio-Tech, I think. It's available for 4/e, and it covers all sorts of arcane biological possibilities.
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Bill Stoddard I don't think we're in Oz any more. |
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