06-18-2011, 10:36 AM | #21 |
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Re: [Mass Combat] + [UT] + [BIO] : Mods to make Super-Soldier (+200%) units?
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06-18-2011, 11:37 AM | #22 |
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Re: [Mass Combat] + [UT] + [BIO] : Mods to make Super-Soldier (+200%) units?
That's weird. I envisioned squads as typically consisting of 2 fireteams, usually 5 people each (for militaries where a squad isn't the lowest tactical unit). Not doubting your knowledge, just surprised.
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06-18-2011, 11:41 AM | #23 |
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Re: [Mass Combat] + [UT] + [BIO] : Mods to make Super-Soldier (+200%) units?
The USMC always divides elements into threes. Three Fireteams in a squad. Three Squads in a Platoon. Three Platoons in a Company. Three Companies in a Regiment. This facilitates mission-by-element: Support, Security, Assault. Fireteams are four: Leader, Rifleman, Automatic Rifleman, and Assistant Automatic Rifleman.
Last edited by sir_pudding; 06-18-2011 at 04:27 PM. Reason: clarity |
06-18-2011, 12:38 PM | #24 | |
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Re: [Mass Combat] + [UT] + [BIO] : Mods to make Super-Soldier (+200%) units?
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Spartans from Halo would be a good basis for a super-soldier. Truly exceptional individuals (like John-117) would be a Hero unit. And then Caboose... I guess Disloyal, but not intentionally so.
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06-18-2011, 01:18 PM | #25 | |
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Re: [Mass Combat] + [UT] + [BIO] : Mods to make Super-Soldier (+200%) units?
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Now that I think of it, I wonder how good the info on various infantrymen in a squad would I get by skimming G:WWII, given that its templates are written in 3e-ese. |
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06-18-2011, 01:54 PM | #26 |
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Re: [Mass Combat] + [UT] + [BIO] : Mods to make Super-Soldier (+200%) units?
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06-18-2011, 03:53 PM | #27 |
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Re: [Mass Combat] + [UT] + [BIO] : Mods to make Super-Soldier (+200%) units?
US Marines use a 3*4+1 squad, US Army uses a 2*4+1 squad (in order to fit in a Bradley).
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06-18-2011, 04:08 PM | #28 | |
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Re: [Mass Combat] + [UT] + [BIO] : Mods to make Super-Soldier (+200%) units?
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EDIT: My entire point was that a squad can be more than 15 and it doesn't break the Mass Combat system to do so. That's all. Last edited by sir_pudding; 06-18-2011 at 04:51 PM. |
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06-18-2011, 04:25 PM | #29 | |
Join Date: Mar 2011
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Re: [Mass Combat] + [UT] + [BIO] : Mods to make Super-Soldier (+200%) units?
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Edit: Also anything made with bio-tech wouldn't really have an increased maintain cost. So you could charge extra for that feature. Increased start up cost, but reduced maintain cost. Finally you could count bio-mods as extra quality equipment or training... or even just say they have a higher TS. I think the biggest problem is mass-combat is made for balance of big armies with lots of abstraction, while bio-tech was made for characters. And they weren't supposed to be combined... Last edited by Lamech; 06-18-2011 at 05:42 PM. |
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06-19-2011, 04:17 AM | #30 | |||
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Re: [Mass Combat] + [UT] + [BIO] : Mods to make Super-Soldier (+200%) units?
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Basically, imagine a PC encountering (as an ally or enemy) or even being one of these. I'm trying to figure out what would the traits be like. |
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Tags |
bio-tech, mass combat, super-soldier, supersoldiers, ultra-tech |
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