08-09-2009, 08:27 AM | #1 |
Join Date: Aug 2009
|
Help on a Space Marine
I was wondering if anyone wanted to help me on this, no need if no one wants to because it could take some time, im playing a space opera campaign and wanted to be a space marine type, kinda similar to john 117 from halo but, well better. we are 535 points 110 disadvantages, So yeah dont expect anyone to respond but doesnt hurt to ask :]
|
08-09-2009, 09:42 AM | #2 |
Join Date: Dec 2007
Location: Zagreb,Croatia
|
Re: Help on a Space Marine
What is setting your Space Opera is in?
What is standard TL for PCs? Is there Higher TL stuff available? Is he ex-marine OR member of Armed forces? Is he Veteran or Rookie? (From Description assume veteran) |
08-09-2009, 09:42 AM | #3 |
Join Date: Jun 2006
Location: On the road again...
|
Re: Help on a Space Marine
For Space Marines, I'd expect decent ST, DX, and HT (at least 12 across the board, and maybe higher ST and/or HT, depending on setting's eugenics/bioengineering), and an IQ of 11 (they shouldn't be dumb, popular opinion aside), with Fit (and likely Very Fit).
Skills would include Free Fall, Soldier, and whatever Beam Weapons and Guns specialties are common in the setting (Rifle for either at a minimum). Also Vacc Suit or Battlesuit, again depending on setting. Unarmed combat would be Brawling and/or Wrestling; Karate and/or Judo are also possible. For disads: Duty, Code of Honor (Soldier's), and Sense of Duty (unit) are all plausible. Overconfidence and On The Edge are popular in fiction, but lead to short careers.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
08-09-2009, 10:18 AM | #4 |
Join Date: Dec 2007
Location: Zagreb,Croatia
|
Re: Help on a Space Marine
You might want to check this thread.
Imperial marines from another setting |
08-09-2009, 11:36 AM | #5 | |
Join Date: Aug 2009
|
Re: Help on a Space Marine
Quote:
and its a made up setting. |
|
08-09-2009, 11:40 AM | #6 | |
Join Date: Aug 2009
|
Re: Help on a Space Marine
Quote:
|
|
08-09-2009, 01:02 PM | #7 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Help on a Space Marine
Fastest, simplest way might be to combine the Elite Soldier template from Space with the Orion or Spartan racial templates from Biotech, and then toss them in power armor and give them an ETC Storm Carbine, a Gauss HMG, or a Gyroc LSW. That should imitate super-soldier space marines like the Master Chief or 40k's Space Marines well enough, if you're too pressed for time to come up with anything more specific.
|
08-09-2009, 01:22 PM | #8 | |
Join Date: May 2008
Location: CA
|
Re: Help on a Space Marine
Quote:
I'd consider going with an ETK Heavy Chaingun or ETK Minigun as well, but he wouldn't be able to use them if he was out of his battlesuit very well. The Minigun, maybe, as he has a default ST of 16 already, but the Heavy Chaingun really is heavy. Mind, if you go with the Heavy Chaingun you wind up doing up to 38d+2 pi++ damage (probably round it to 6dx6+9 pi++) with a 12 ROF, a 75 shot clip, and an Acc of 7. I'm assuming the pi+ designation is in error for a 15mm projectile, since the Heavy Chaingun is basically a TL9, amped-up version of the M2 machine gun. Give your Heavy Chaingun a scope and you're golden for sniper duty, too. A shoulder-mounted ETK Storm Chaingun and a hand-mounted ETK Heavy Chaingun would probably work best so he can get out of the battlesuit and still use the Storm Chaingun, with a 40mm shaped charge grenade launcher somewhere to deal with people in heavy armor than 135 damage with at least a (2) armor divisor can't beat. |
|
08-09-2009, 01:27 PM | #9 | |
Join Date: Jul 2009
|
Re: Help on a Space Marine
Quote:
|
|
08-09-2009, 01:30 PM | #10 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Help on a Space Marine
Quote:
Quote:
|
||
Tags |
supersoldiers |
|
|