08-23-2017, 12:19 PM | #41 |
Join Date: Aug 2017
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Re: [Basic] Advantage of the Week (#35): Detect
Some posts in this thread have me a bit confused as to the effects of the Reflexive modifier on Detect. To be clear, does Reflexive actually make Detect "always on" and able to act as a normal sense, or is there some other modifier called "Sense" needed to do that? And, do references to a "Sense" modifier refer to Sense-Based from Basic Set, or is there a new modifier by that exact name in some other book?
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08-23-2017, 08:57 PM | #42 | |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Advantage of the Week (#35): Detect
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08-24-2017, 02:57 PM | #43 | |
Join Date: Mar 2008
Location: LFK
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Re: [Basic] Advantage of the Week (#35): Detect
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08-24-2017, 03:06 PM | #44 |
Join Date: Aug 2017
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Re: [Basic] Advantage of the Week (#35): Detect
Okay, that's what I had thought, but some stuff earlier in this thread got me thinking I might have misinterpreted it. Thanks for the clarification.
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08-24-2017, 06:36 PM | #45 | |
Join Date: Nov 2012
Location: Australia WA
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Re: [Basic] Advantage of the Week (#35): Detect
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It worked exactly how I wanted it to, with the score given being a good indicator of how threatening each monster could have been, but not being a perfect measurement (the party were scared of this monster who's score was unusually high because It's a Threat doesn't account for negative scores, the lowest being 0; which gave a glass canon enemy a bloated threat level. It was quite amusing to see their reaction when they took the thing down before it even got a chance to react.) |
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Tags |
acute senses, advantage, advantage of the week, detect, week, [basic] |
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