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Old 04-10-2019, 09:21 AM   #1
DataPacRat
 
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Join Date: Nov 2004
Location: Niagara, Canada
Default [BioTech] How Heavy Is My Flying Squirrel?

With TL10 geneering, how do the "Miniature Human" weight changes affect the "Winged Human" formulas?

Let's say that the species-modification tweaks are Miniature Human (Scale 1/2, weight 1/8), Brain Modifications to fix the IQ penalty, Musculo-Skeleton Modifications to bring ST back up to 8 and another +3 Lifting ST on top of that (for a Basic Lift of 24 lbs), Glandular Modifications to add Skinny, and sugar-glider-like flaps built as "Flight (40), Controlled Gliding (-45%), Winged (-25%), Accessibility (Requires Low Gravity, 0.?G, -?%), Temporary Disadvantage (No Fine Manipulators, -30%)". Sure, the Limitation value of this Accessibility doesn't matter since we're already over -80%, but I want to figure out what that low-g requirement actually is.

Assuming a standard-pressure atmosphere, Bio-Tech says to figure out the average racial body weight (with Skinny: ST^3 * .15 * 2/3 = 51.2), and to calculate the maximum gravity for controlled gliding by totting up (1.5 * Basic Lift / AvgRacialBodyWeight = 36 / Weight).


Do I ignore the Miniature section when figuring out Winged stats (=51.2 lbs, 0.7 G)? Do I just take the 1/8th weight figure from Miniature (=12.5 lbs, glide in up to 2.9 G)? Do I take the formula from the winged section, and multiply that by 1/8? Do I do something else?


(If it matters, yes, this clade will also get the other expected tree-climbing-and-gliding geneering traits: Fur, Blunt Claws, Sharp Teeth, Prehensile Toes, Prehensile Tail, Brachiator, Double-Jointed, Perfect Balance, 3D Spatial Sense, etc.)
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